Hidetaka Miyazaki doesn’t give in to the pressure: his future games will be just as demanding. For FromSoftware’s president and director, it’s part of the studio’s identity.
At a time when FromSoftware titles are being hijacked to fuel debates about difficulty, Hidetaka Miyazaki (Elden Ring, Blooborne…) isn’t giving up and claiming the studio’s identity. Easy mode is not for tomorrow!
The difficulty is rooted in DNA
“You have perished,” a screen seen by all players of FromSoftware titles. While some totally agree with this and understand the vision of these productions, others reject this requirement altogether. Well, for the second category, you need to get used to it …
Hidetaka Miyazaki, the studio’s president and game director, and his teams aren’t willing to give up the difficulty. It’s their DNA.
We’re constantly striving to improve, but in our games Difficulty is what gives meaning to the experience. So we’re not ready to give it up just yet. It’s our identity.
we can read in the columns of the New York Times.
He does not see himself as a PGM:
i die a lot Therefore, in my work I would like to answer the question: If death is more than a sign of failure, how can it be given meaning? How do you make death comfortable?
When I play these games, I tell myself this is how I want to die – in a way that’s fun, interesting, or shapes a story I could tell. Death and rebirth, testing and overcoming – we want it to be a pleasant cycle. In life, death is a terrible thing. In the game it can be something else.
FromSoftware is not sorry
However, Miyazaki-san also showed a little compassion…even if it doesn’t affect his vision:
My apologies to those who feel there are too many obstacles to overcome in my games. I just want as many players as possible to experience the joy of overcoming difficulties..
Breaking sales records, Elden Ring is already more accessible than other Souls, although that sentiment holds true for the first ten hours of play and things get complicated beyond that.
Do you understand this philosophy and the fact that FromSoftware doesn’t want to deviate from it? Is Souls difficulty a problem for you? Or, on the contrary, do you think there are enough accessible games on the market? Tell us everything Remarks.