Valve is working on some updates and projects for Steam, which will become a reality in 2020.
Take Valve's routine steam In an annual review blog post, the company talked a lot about some of the highlights of 2019 and the work for 2020.
Wall said that third parties often use publicly available Steam data to track the performance of individual games and assess the overall health of Steam. However, this data is limited and as Valve has access to more data, it will be shared with the rest of us.
Developers are planning a series of blog posts that will share their analysis of game sales and other metrics on Steam. Details about the joint venture were not shared in today's post, so it will be interesting to see what they reveal.
Valve revealed elsewhere in the post that it hopes to expand the Steam Cafe program to schools, libraries and VR malls by 2020. SteamCafe is a special license that allows administrators in these places to run Steam games on their computers without having to set up a personal account and purchase multiple copies of the same game.
The frequently used SteamVR will undergo a major update in 2020. Version 2.0, which currently has no release target, will introduce a "customer experience improvement" feature. Similarly, Valve's Experimental Store Experience Steam Lab will continue in 2020. One of the features that debuted last year will also be released more widely in 2020.
On the theme of the store, Valve will expand on recent adjustments to the game's soundtrack. Now decoupled from the game, developers plan to expand the soundtrack section with more features.
Steam's often overlooked mobile app has also gained some love this year. In the end, Valve revealed that future Steam sales will include some features developed for the 2019 Chinese New Year sales, so in addition to spending money, we also hope to have more mini-games and ways to interact with them.