Gaming News Dead Space: The Remake plunges us into its terrifying atmosphere, has it actually been delayed?
The teams at EA Motive have given us an appointment tonight at 7 p.m. to reveal the progress of the development of Dead Space Remake. A few days after this invitation, a rumor spread on the internet announcing a possible postponement of the title to early 2023. Aside from invoking the game’s sound design for well over an hour, the developers have spoken out about this likely discrepancy.
Summary
- A rumor, was that true?
- An even more sombre atmosphere, get ready to jump!
A rumor, was that true?
Since the flood of information that the EA Motive teams spread in the weeks following the remake’s unveiling, the project has been on the quiet side. Like Isaac Clarke, the hero of the license, the developers grope in the dark and evolve at their own pace while adhering to very high quality standards. However, to achieve such a finish, the EA Motive teams need time: for this reason, no release date was set during the announcement.
Still, an exit window appeared to be looming between the fall and late 2022, but those were all just rumors. Just yesterday, VentureBeat reporter Jeff Grubb spoke on his GrubbSnax show to discuss it a delay of a few months. Still After Him, the remake of Empty room would now be considering an early 2023 release. The status of this information has evolved rapidly as this simple rumor has turned into a confirmation from the studio: no month has been announced but the date is set!
An even more sombre atmosphere, get ready to jump!
As said, the teams at EA Motive love to take their time, whether it’s in development or showcasing the progress of the remake. Today the speeches of some members of the studio followed each other for no less than an hour. to present the work on the sound environment of this remake in more detail. The entire live stream can be found on the game’s YouTube channel.
Admittedly, with such a long presentation, there was a lot of exchange and explanations from the teams, but not only! The spooky atmosphere of the remake was approached for a short two minute walk which turns into a nightmare for Isaac Clarkevery quickly confronted with a necromorph whose surprising appearance was followed by some disturbing noises.
Regarding the work of the teams on this component of the game, the idea is to find a balance by relying both on the original sounds of the first part and on the possibilities of the latest technologies. In order to increase the immersion through sound, the developers are working on how to hide and hinder them during the exploration phases: this will increase the realism and excitement of the title tenfold.
Despite everything, the effects of the sounds do not stop at the environment: Isaac’s weapons have their own unique sound effects, and the character himself makes sounds that tend toward maximum authenticity with a system called ALIVE (Adrenaline, Limbic System Response, Intelligent Dialog, Vitalx, Exertions)
That’s all for now: a future presentation is awaited though in May and will have as a theme the artistic direction of the remake.
Through JinxebWrite to igamesnews.com
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