Do all sorts of misdeeds in Quest of Infamy
There was a time when graphic adventures were true marvels and dominated lists of the best games of the year. Part of this guilt is due to LucasArts and its acclaimed sagas like Monkey Island or Sam & Maxbut she was not the only one. Those who like this genre surely know another developer called Sierra onlinecreator of great jewels with a very particular graphic style. Among its ranks are titles such as Leisure costume Larry o Quest for Glory. Well, that last mentioned name is the inspiration Infamous Quest studio took to create Qwest for infamy, adding new elements that we will reveal in the following review.
Completely the opposite
No heroes. In Quest for Infamy we will embody William Roehm, a person capable of constantly getting into trouble. After emerging from a jumble of skirts, it will be up to him to unearth the secrets hidden behind his new goal: the city of Volksville. There he will tan like a villain, making a thousand adventures and misdeeds to get away with his plans. And what are these new projects? Well, nothing is clear…
Part of the game’s grace is the character of the protagonist himself. Roehm is an opportunist and will seek to take advantage of any situation. This fact means that there is no clear purpose in Quest for Infamy, nor a story that really interests us to keep us hooked on what is happening on the screen. Yes, there is a common thread where our main focus will be on getting away from Volksville, but that’s the excuse for other kinds of experiences on the city streets.
The university of the street
Quest for Infamy never hides its inspiration. Its gameplay is still adventure-based point and click of all life, with several ways to deal with each situation according to our acquired skills. And this is one of the best points of the game. As we finish the prologue, we can “practice” like bandit, thief or wizard. Each of these classes will have a series of virtues that will (slightly) alter the way we deal with the problems we encounter on our way.
While with the thief everything will be more direct, both in the approach to the missions and in the fights, it is quite the opposite that happens if we choose the thief, where stealth will be everything. The wizard has other tricks, with spells to solve every situation and magic when we get into a fight. It’s good that there is this variety of roles, but this whole great playable framework falls apart when you pick up the controller and start playing.
Where is the mouse?
For a graphical adventure released on PC to work properly on consoles, its controls need an overhaul. Quest of Infamous is halfway there, and for me that’s not enough. Handling the pointer on the Stage becomes a bit cumbersome, and selecting each action we want to perform is not smooth. In fact, we cannot move from one action to another as quickly as we would like. And this factor in a title where you switch between dialogues, interactions with other characters, spells and ways of walking (yes, you read that right) penalizes it considerably.
There’s also no early game that’s kind to the player. From the start we will have absolute freedom to move around the city, and it becomes overwhelming if we don’t have a clear goal or we are unfamiliar with the environment. The texts in English (and the voices too, with bad English) do not succeed either. Even less when we speak of a English “medieval”. That is to say with jokes and expressions of the time.
We remain at your mercy, princess
I also tell you that these are initial potholes. Once we have overcome these first moments and have mastered the controls, we will begin to enjoy the crazy proposal of Quest for Infamous. Evaluating the possibilities of solving a puzzle is good, and unlike the other adventures of this coupe, here you can die. With the good and the bad that entails. Even the fights, without showing originality, manage to bring a breath of fresh air to the backbone of the title.
Conclusion of the quest for infamy
Infamous Quest released the port of its PC game on our consoles, and suddenly a wave of nostalgia stirred our thoughts. With a clear reference to Quest for Glory, this new proposal is a tribute to the point’n click titles of the time. Sure, except now we’ll be playing a villain instead of a hero.
Quest for Infamy certainly runs great on PC, but the console-friendly controls weigh down the gaming experience. middle of Volksville to do what you can, kicking out the most impatient players is the order of the day. Without a doubt, it is a product for veterans who have enjoyed Sierra Onlie games, although precisely because it was aimed at this audience, they should have solved their problem with the control. And by the way, the language.
quest for infamy
9.99$
Benefits
- Three very different classes to choose from
- Gross, picaresque and with very particular characters
- Good homage to Sierra Online titles…
The inconvenients
- …even if on consoles it loses its grace because of the commands
- Well, submerge yourself and get lost in the early stages of the adventure
- In English… and it’s complicated English
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