Maps hold a strange fascination for Michael Graf – in the real world and in games. Because this passion finds little resonance in the GameStar editorial team, Micha discusses it in the podcast with a guest who already understood him so wonderfully when it came to the appeal of ruin: Dom Schott!
You know Dom as a freelance writer for GameStar, he also podcasts on The Pod, on Wasted and most importantly on his own podcast project OK Cool
Together we will discuss why maps can have such a powerful effect – from the map that Micha proudly carried around as a child, to Dom’s elementary school hikes and “The Hobbit” to the map of the strategy classic Master of Magic, which Harald Fränkel recently published one declaration of love dedicated.
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In general: strategy games. For Dom and Micha, “coloring” the map with your own national colors is one of the most satisfying things that games can offer. Be it in the strategy Grandpa Imperialism, in the modern Crusader Kings 3 – or in Civilization 3, the first Civ with national borders drawn in.
Maps are also ubiquitous in open-world games and action-adventures, but they’re not always pretty or helpful. For example, while the icon-flooded overview of Horizon Forbidden West or the confused holo-map of Star Wars Jedi – Fallen Order put us off, we praise the Elden Ring map.
But not only, for Micha the card of the exceptional From-Software game is closed – broken. But still better than the overly detailed maps of the newer Total Wars.
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