In the face of multiple criticism of Halo Infinite, the community manager speaks up. He acknowledges that teams are struggling and need time.
Enough is enough ? If Halo Infinite players have forgiven much, even today they are losing patience. 343 Industries Community Manager Brian Jarrard tried to calm the mood by acknowledging the studio’s shortcomings from a communications point of view or the fact of not being able to meet expectations regarding the post-game -op mode, for example, is still not available .
Halo Infinite: change, but not in the short/medium term
Brian Jarrard, as ske7ch onwards Redditacknowledged that 343 Industries is struggling to deliver on its promises for Halo Infinite’s multiplayer, but also needs time.
There are indeed many challenges and limitations. We’re certainly not happy about not being able to meet player and community expectations, It’s a difficult situation that will take some time for the team. For now, the focus is on Season 2 and we’ll have more information to share in the coming weeks. During this time, the production planning, calculation or adjustment runs, which is not exactly conducive to regular and detailed updating. We understand that the community is just at the end of its rope and quite frankly, they’re fed up with the lyrics. We just need time for the team to iron out the details and then we can definitely share as much as we can.
However, what was intended as an appeasement message did not go down well…
343 Industries: A studio still looking for itself?
In the Reddit thread, some are wondering about the state of the game and the studio five months after Halo Infinite’s launch.
Don’t get this wrong, but how can your studio, which has hundreds of developers, have trouble releasing new maps, modes, and cosmetics?
I’m sorry but what’s going on? How can you still be in the hiring and planning phase five months after launch? Did I read wrong?
Things that are still in the planning stages are definitely not going to happen any time soon. How did this all happen?
In late 2021, Jason Schreier had written an article to share Halo Infinite’s chaotic development. According to its sources, in the summer of 2019, two-thirds of what was planned, including the game’s full open-world dimension, was scrapped, leading to periods when teams didn’t know what to do. In terms of staff, many developers had fixed-term contracts of up to 18 months. A limit imposed by Microsoft. After that they had to leave the company. And that’s without counting on the people who have gone alone, especially the leading multiplayer developer who has packed his bags “relax and recharge the batteries”.
Halo Infinite is available on Xbox Series X|S, Xbox One, and PC.