summary
- We are announcing the official launch day for Villain Legacy 2.
- We look back at the beginnings and how it all began.
It’s crazy to think that after almost four years of development Villain Legacy 2 is finally done! This is the biggest game our small team has ever made, and knowing that people will be playing it soon is both nerve-wracking and exciting. We put so much love and care into it Villain Legacy 2 as we could muster, and we hope fans will feel that when they finally get to play the game on April 28th.
If you don’t know the series yet, Villain Legacy 2 is a genealogical rogue-lite where every time you fall, your children will avenge you. Your child may be a color-blind chef with a penchant for knocking back projectiles at enemies with his trusty frying pan. Or maybe they’re a katana-wielding ronin who sparkles because he’s also a vampire. Or maybe they’re vegans who die eating meat (our game tries to be 100% scientifically accurate).
It’s also a tough game that doesn’t pull its punches. Your hero will die, and each time he does, the kingdom will change its layout for the next run. But don’t worry, as each run earns you some kind of incremental progress, either through discovering permanent power-ups on your journey or by spending your hard-earned gold. Expand your manor with amazing upgrades to give your heirs stronger abilities, unlock special features with the souls of the fallen, or simply relax on the docks and listen to the stories of those you meet along the way.
It’s a massive world where you keep growing, learning and discovering something new with every run.
The truth is, RL2s beginnings took place long before the project was announced. Shortly after development of the original wrapped (more than eight years ago), we began exploring ideas for the sequel. It wasn’t going to be done right away, but we knew it would happen eventually. Ideas like more diverse biomes, a comprehensive system for New Game Plus to really increase replayability, and characters with their own unique weapons and abilities were worked out a long time ago. Even the 2.5D art style was something we wanted to jump to. Despite the grueling production of the first film, there was still a lot to say and do with the franchise.
After a long break from Rogue legacy, we dusted off those ideas and started discussing what other things we want in the sequel. It was a unique challenge because we agreed on a principle Villain Legacy 2 had to stand alone. That meant not only staying true to the original, but paradoxically being different at the same time. We couldn’t just get bigger and better, we had to be new and exciting. Things like the Soul Shop, Burdens, Relics, Scar Challenges, and the Curio Shop are all ideas that grew out of this principle and have been carefully designed to complement the existing formula that made the original so memorable.
In the end, even we were surprised at how much more we wanted to add to that Rogue legacy Universe. It took almost twice as long as originally planned, but that makes us even more proud of the end product. Look back, Villain Legacy 1