Hi, this is Krillbite Studio. We are very excited to introduce our game Mosai to PS4 tomorrow. Mosaus is an experimental, conversational experience that focuses on the game in a unique visual style that has worked for four years.
For our previous game, Between Sleep, we explored the complexities of childhood. In that game, you control a toddler who watches the world of nightmares made of a traumatic experience of a child growing up with an alcoholic parent. The child uses his imagination to deal with the painful reality.
At Moses, we encounter a very different kind of fear – the daily fear of our modern society and way of life. In this game you control a rival who works in front of a computer at a large company called Moses Corporation. Every day the same grind – get up, work, work, go home, sleep, repeat. The tasks you perform feel worthless. The city is cold. People are chasing. Your in-game-phone always bothers you with messages from management.
To deal with this, our protagonist wants to escape and comfort in whatever warmth and personality they can find in the daily grind, which creates a sequence and comfort of a confusing day. But dark dreams begin to long for every corner, and a good dream can turn into another sweet and despairing fragrance.
Moses' thoughts and themes came to us while we were sleeping. It was a wonderful time, and as we walked to and from our offices we started to see the passengers around us gathering on buses, trains, trains and highways every morning for transportation to the city, and then back again in the afternoon. Everyone looks bad. Everyone just obeys orders for their dues to last another month.
From this first idea we designed the game where it is a small and insignificant piece of a large machine. You are trapped in a system that has no control that compels you to act and obey to survive. It's a game that tries to tackle many themes: daily identity, urban solitude, the technological flipside, and the place of a modern-day person.
If you like a game-focused, artistic, experimental, and experimental game experience, we hope you give Moses a go. It's a self-portrait that lasts between 2-3 hours in a unique visual style, and we're very proud of it. See you at the office!