Halo Infinite Season 2, Lone Wolves leaves us ‘lonely’…

Geralt of Sanctuary

Halo Infinite Season 2, Lone Wolves leaves us ‘lonely’…

Halo, Infinite, Leaves, Lone, Lonely, Season, Wolves

It’s one thing for fans to think support for Halo Infinite was questionable, but this time it was 343 Industries themselves who admitted they weren’t happy with the outcome. After an inordinately long hiatus, Season 2: Lone Wolves has finally started and I’ve spent two days trying to play as long as I can.

The most important innovation is without a doubt the addition of two new cards: Catalyst and Breaker. The latter is the most interesting since it is the game’s first Big Team Battle. There are also new game modes with the return of King of the Hill, the Battle Royale Last Spartan Standing and Land Grab (not yet available).

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King of the Hill plays well, but why wasn’t it included by default?

For my part, Last Spartan Standing is the mode I spent the most hours in. In it you will face off against 12 other players in a scenario that reduces over time and where each user has 5 lives. If you get it right, you can earn points to get better weapons, making it harder for those just waiting in hiding to last through to the final rounds. At least that’s the theory, since Halo’s stock pistol is such a powerful weapon that you can get pretty far with it without having to switch weapons. This creates a lack of game balance as it seems like the corner camping crawling method is too good at the moment. The fights only take place on the breaker map, which is set to change, but as it is now I lose interest after a while. It needs a bit more variety for people to be able to play something like this until the next season comes out in November.

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The mode king of the hill (King of the Hill) hardly needs any explanation, but it’s all about controlling zones. When you play ranked games you have to follow an order and track the movement in these areas, while in normal games the areas move in a random order. This has always been one of the most fun and adrenaline pumping modes in the Halo series, and this is no exception. The firefights are still amazing, very intense and in areas little explored in other game modes. While it’s hard to speak of a return of the classic, King of the Hill is a welcome addition to Infinite, even if most of us have played it before.

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A Forerunner bunker of sorts, Catalyst is a fantastic addition to Arena.

The two new cards are fine. interrupter It looks like a giant space junkyard in the desert, even reminiscent of Rey’s introductory scene on Jakku in Star Wars: The Force Awakens. There is a lot of space debris, indicating a clear trail of battles, as well as prominence of the color brown throughout the stage. I like the map, but I doubt it will become a memorable classic. catalystis more fun, however, as this former Forerunner bunker offers good choke points for closer fights.

In addition, it is true that there are many new cosmetic items and that if you have not yet unlocked all the content, you can continue playing with last season’s Battle Pass (without overlapping with the new one). Personally, I don’t find that very interesting (especially in conjunction with the crappy Armor Core system), but I know there are people who care a lot about looks.

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The Massive Breaker is a good card, but the color palette makes it a bit monotonous after a while.

And what about Wrought? And the cooperative campaign? Unfortunately I didn’t get to try them out as all of this is coming with Season 2 but it won’t be until Fall. My feeling is that the content of the second season is pretty tight. It’s true that the maps are bigger and more elaborate and the new modes are fun, but I don’t think that’s enough. I expected a little more and therefore my rating has to be mediocre.

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