Clearly cloud gaming is here to stay and one of the services is Microsoft’s XCloud. This is based on using Xbox consoles remotely as remote game servers to be able to play from any device. Of course, this requires that we use a system compatible with the application as a game terminal. Well, for those who do not want to buy a Microsoft console to play the brand’s games, a solution will appear in the coming months . Future release of the device for Xbox Cloud under the code name KeyStone.
The Xbox brand has been on a roll for the past two years, especially with its two next-gen consoles, however, and at the same time Cloud Gaming is getting better and better. This is due not only to next-gen hardware, but also to improved internet connections. This has materially democratized the fact of being able to play from your living room without having to buy a physical console. The pendant ? Not having your own games and having to pay more for the Xbox Game Pass Ultimate service. However, it is a good solution for testing the Microsoft console.
What is KeyStone and how does it relate to Xbox in the Cloud?
KeyStone is nothing more than a small device that will connect to our television there This will allow us to directly use the XCloud application from it
For what KeyStone internal hardware will not be that of an Xbox Seriesbut much simpler. Because games will run remotely on Microsoft servers. All this hardware will do is capture our button presses, send them over the internet, and then receive the encoded images as a video displayed on the player’s TV. Although at the moment we do not know its release date, the proximity to the annual Xbox conference where they will present their future versions could be when they reveal both the price and its availability.
Apart from that we don’t know much more, we don’t even know if he will use the Xbox brand. Specific, KeyStone wouldn’t stop being a kind of Chromecast but with some improvements and optimizations. For example, the use of image quality enhancement systems or optimizations for network connectivity. Because we don’t know, we don’t know what quality and resolution levels the device will aim for and therefore what its requirements for network connectivity will be.