Following the reveal of Sonic Frontiers gameplay, fans are calling for the game to be postponed.
Passionate Sonic the Hedgehog fans don’t stop there when it comes to providing feedback on their favorite hedgehog.
For example, after heavy criticism at the time, the appearance of the animated version in the first cinema film was significantly revised because it simply had too many human traits in the first trailer.
After the first gameplay of Sonic Frontiers was shown a few days ago, the hashtag #DelaySonicFrontiers temporarily trended on Twitter, where fans criticized the game.
As reported by VGC, the seven-minute gameplay video on IGN’s channel is said to have received 19,000 thumbs down and 35,000 thumbs up. It should be noted that since the end of 2021, YouTube has no longer displayed numbers for “dislikes” in videos.
And what do the fans criticize about Sonic Frontiers now?
Among other things, the fans don’t like the boring and barren game world. The main character also lacks dynamism and the animations are too stiff.
YouTuber Lonely Goomba wrote: “Sonic Frontiers looks like they automated an open world game. it’s so strange The gameplay demo had so many dash panels in springs and automation…. I’m nervous about this game. The demo didn’t look good.”
Meanwhile, fan Sam Procrastinates is very worried about Sonic, saying: “I’m one of the biggest Sonic fans on planet Earth… [aber] I didn’t like this gameplay. After this video I’m worried about Sonic Frontiers. I was so excited, I’ve waited five years for this and now I’m not happy. I think: ‘I’ve already experienced that’…. “If Sonic is going to look like this in the next 10 years, then we’re in trouble.”
Some fans are even requesting the release of the gameplay demo so they can provide proper feedback to SEGA.
However, Sven Joscelyne, founder of the Sonic Stadium fansite and also Global Publishing Director at IGN, doubts that fans will be able to achieve anything similar to the Sonic movie. He sees the problems more with the concept of the game itself and the gameplay approach that the developer is taking. It seems overly realistic and combative, relying more on Sonic’s athleticism than a physics- or momentum-based game.
It’s based on the movies, which Joscelyne says is fine. It’s just not what he was hoping for in a Sonic game.