It’s official, Bethesda has backed down on a rather controversial feature of Fallout 4. Starfield is returning to the publisher’s staging roots.
We haven’t heard all about Starfield in the coming weeks. Now that the game is presented in good and proper shape, Bethesda can speak openly about the game. After discussing its lifespan, Todd Howard confirms the fears of the players after the game sequences.
Return of the mute character in Starfield
The game’s presentation actually hinted that Starfield would move away from the leap made with Fallout 4. The last game of the post-apocalyptic saga had in fact broken with the traditional staging of the big white man in the face of the interlocutor was then chatted with a mute character. A trait that had split, with some preferring tradition to modernity.
Bethesda has therefore decided to back down as the main character of Starfield will no longer have a voice and will no longer be dubbed at all. Incidentally, during the dialogue phases, the camera automatically switches to subjective view, although it will be possible to explore the game’s 1000 planets at the sight of the 3e nobody. This turnaround also splits the players. Some say they’re particularly disappointed, while others are delighted to find their old-fashioned dialogue. Also, Todd Howard has confirmed that it will not be possible to fly the ship directly to a planet.
We decided early on in the game’s development that it’s one reality on the surface, and then it’s another when you’re in space. If you try to spend a lot of time designing intermediate elements like these transitions, you’ll end up spending way too much time on something that doesn’t really matter to the player.