MultiVersus’ hitbox and damage box system is getting an ‘overhaul’

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MultiVersus’ hitbox and damage box system is getting an ‘overhaul’

Box, damage, hitbox, Multiversus, overhaul, System

according to multidimensional Director Tony Huynh said the game’s hitbox and damage box systems will be “overhauled”.

we’ve got it Smash Bros-like MultiVersus now takes up to two weeks, so apparently the team is player first game You’ll gain a better understanding of what needs to be changed and what doesn’t. According to Huynh, the hitbox and hurtbox systems needed some big changes, as the VGC discovered.

A follower asked if Finn would be subject to a specific nerf, Huynh said, “We’ll be working on Finn in sections, we’re doing an overhaul of our hitbox/hurtbox system, so don’t want too many moving parts.”

A hitbox is something you’ll find in many games in some cases, it’s actually an invisible box that determines if a model collides with another object. A damage box, in turn, is a stealth box, this time on a character that detects where it can be hit.

It’s something you’ll find in every game with some kind of action, but for fighting games it’s important to have a very accurate hitbox/damage box system. If things deviate by a millimeter, it can completely change the way you play.

Earlier this week, Player First Games announced that the first season of MultiVersus had been delayed. The earliest release of the first season appears to be August 15, but so far, the only thing that can be confirmed is that the preseason battle pass will end by then.

Rick and Morty’s Morty was also going to launch in season one, but apparently that’s not the case anymore. Rick was also scheduled to release sometime in the first season, but it will also be delayed due to another delay in his original release.

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