Apex Legends Season 14 Patch Notes Roundup: Hunting Enthusiasts, nerfs, and Map Changes

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Apex Legends Season 14 Patch Notes Roundup: Hunting Enthusiasts, nerfs, and Map Changes

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Apex Legends Season 14 It’s finally out, and with it comes a ton of changes to Battle Royale. With Hunted, you can expect map changes, buffs and nerfs to weapons and characters, and tweaks to the ranking system.

Therefore, we reviewed Apex Legends Season 14 Patch Notes Here you can quickly browse and see how the game is changing.

Watch the latest Apex Legends trailer here!

Vantage Releases and Capabilities

Vantage The new Sniper from Season 14 of Apex Legends, with all the unique abilities you need to know about!

Passive: The observer’s lens. When you zoom in on enemies, Vantage can reveal enemy information. This information can be shared with your team via ping.

tactical ability: echo relocation. Vantage can send their pet bats to selected locations. When reactivated, the Vantage flexes into the bat’s position, allowing you to travel great distances in a pinch.

final: Sniper’s mark. Vantage has a custom sniper rifle with unique abilities. Hitting enemies with this rifle deals 50 damage and marks them. Subsequent shots deal 100 damage per hit, and your allies can also charge through and deal extra damage to marked enemies!

Level cap increased

With Apex Legends Season 14, the level cap has changed dramatically: three levels of 500 levels have been added.this means The new max level is now 2000there’s plenty of room for dedicated players to progress and, interestingly, enough to guarantee that those who hit the max will drop heirlooms.

Weapon changes, nerfs and buffs

New Attachment – Laser Sight

  • Can be mounted on pistols and submachine guns
  • barrel accessories
  • Improve the accuracy of hip shots

wingman

  • Now uses sniper ammo and sniper magazine attachments

spirit fire

  • Now uses light ammo and light magazine attachments

EVA-8

  • recoil improvement
  • Rate of fire increased from 2 to 2.3
  • Projectile damage increased from 6 to 7
  • Added rate of fire bonus. Blue changed from 1.5 to 1.2, purple now changed from 1.2 to 1.3
  • Stock available now
  • Removes a projectile from weapon fire.

Bocek Compound Bow

  • Damage at full draw increased from 60 to 70.
  • Rhythm draw speed increased from 0.32 to 0.38.
  • Shattercaps projectile damage increased from 11 to 12.
  • Shot arrows can no longer be collected.
  • Arrow spawning has been removed from the floor.

Rampage LMG

  • Damage increased from 26 to 28.
  • Rampage comes with a thermite grenade.

Volt submachine gun

  • Damage reduced from 17 to 15.

car submachine gun

  • Barrel attachments are no longer required.

G7 Scout

  • Damage reduced from 36 to 34.
  • Headshot multiplier reduced from 2.0 to 1.75.
  • Double tap jump burst delay increased from 0.375 to 0.4.

stars

  • Projectile speed increased.
  • Increased the number of shots before the base overheats from 20 to 24.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased Ironsight FOV to 70 to align with other pistols.
  • Strafe speed increased by 5% to match other pistols.

Spitfire

  • Recoil adjustment to increase vertical barrel climb.
  • The Spitfire now uses light ammo and magazines.

30-30 Repeaters

  • Dual Loader has been used for base 30-30 repeaters.
  • Now use Skullpiercer Rifling.

mastiff

  • Projectile growth is reduced.
  • Base rate of fire reduced from 1.2 to 1.1.
  • Removed dual loader.

sentinel

  • Deadeye’s Tempo has been used for the base Sentinel.

sniper ammo

  • Sniper ammo inventory increased from 24 to 28.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

submachine gun

  • Increased base hip fire spread.

Assault Rifle

  • Increased base hip fire spread.

jump up

  • Double Click – Added burst mode for EVA-8 and G7 Scout.
  • Skullpiercer – Longbow, Wingman and 30-30 Repeater have 35% increased headshot damage.
  • Removed Deadeye’s Tempo and Shatter Caps from floor loot.
  • The Acceleration Loader has been reduced from legendary to epic quality.

crate rotation

  • The G7 Scout is back on the field.
  • Volt SMG back to the floor.
  • Bocek compound bows come in crates.
  • Rampage LMG into the crate.

make rotation

  • The wingman returned to the floor.
  • CAR SMG is back on the floor.
  • Dedication of LMG into the artisan.
  • The RE-45 + Hammerpoint combo enters the Craftsman.

golden weapon spin

  • Longbow DMR
  • G7 Scout
  • Mozambique
  • R-99
  • hemlock

Backpack Gold Perk

  • New perk: Deep pockets.
  • Deep pockets: Large medical supplies stack higher in your inventory.
  • Batteries and medical kits now stack to 3 in inventory.
  • Phoenix kits now stack at 2 in inventory.

Knockdown Shield Gold perk

  • New perk: Guardian Angel (previously backpack perk).
  • Self-resurrection removed from the game.

arc star

  • Club damage to armor reduced from 40 to 10.
  • Remove the aiming stick slowly and keep blasting.
  • Explosion damage increased from 70 to 75.

explosive pack

  • Added blue attachments for possible builds.
  • Added laser sights to the pool.
  • Reduced golden magazine spawn rate.

Season 14 Ranking Changes

In Apex Legends Season 14, a series of new changes have been made to the ranking system. these are:

  • Entrance fee: +5 for all.
  • Kill RP: Eliminates diminishing returns on elimination.
  • Level Reset: No change. Restored ranking reset for 6 divisions.

Apex Legends Season 14 Legends fans and nerfs

You can expect nerfs and buffs for many of Apex Legends’ characters across the board. They are as follows:

Valkyrie

Vertical take-off and landing aircraft:

  • Acceleration when activated has been reduced by about 8%.
  • Fuel consumption increased by 33% when activated.
  • Aerial Boosts and Strafes take a 20% debuff when hit by a slowing effect.
  • Added a third orange state to the fuel gauge UI between green and red.

Missile Swarm:

  • Aim/Steer slows have been removed.
  • Movement slow duration changed from 2.5s -> 2.0s.
  • Reduced blast radius from 175 -> 125.

Sky diving:

  • Height reduced by 25%.
  • Launch time reduced from 5.5s -> 5.0s. Combined with the reduction in height, players in Valk ult now move upwards at a slightly slower rate.

horizon

  • Black Hole: Adjusted NEWT’s hitbox to more reliably destroy it.
  • Black Hole: NEWT takes 50% increased explosion damage.

Watson

  • Improvements to the perimeter security placement system.

new castle

Retrieve the injured:

  • Movement speed while revived is increased by 25%.
  • Slow reduced by 50% when reviving.
  • White Knockout Shield health increased from 150 to 200.
  • Increased the health of the blue knockdown shield from 250 to 300.

Mobile shield:

  • Horsepower increased from 350 to 500
  • Double the maximum movement speed.

City Wall:

  • Increased the slowing effect of the Electron Barrier effect and increased the severity of the movement slowing effect.

Mad Maggie

Riot drill:

  • Projectile firing speed is doubled.

wrecking ball:

  • With the same number of magnets dropped, the distance traveled is doubled.
  • Duration increased from 5 seconds to 10 seconds.
  • Magnet spawn delay increased from 0.4 seconds to 0.8 seconds.
  • Wrecking Balls will damage enemy placeables: Black Market, Castle Wall, Exhibit, Death Totem, Movement Shield, Black Hole, Enhanced Cover, and Gas Barrel. It will also destroy Gibraltar’s protective dome.
  • Fixed Wrecking Ball not blinding and slowing enemies.

barrier

  • Friendly collisions on Ampere cover placement are now ignored (i.e. placing walls around teammates will feel smoother).

caustic

  • Fixed a gas acceleration bug where transitioning from friendly gas to enemy gas would initially deal more damage than intended.

Mirage

  • Valk now scans for Phantom Decoys when skydiving.
  • Mirage decoys are now picked up by Seer’s Heart Seekers.
  • Fixed a bug where the Phantom Decoy was picked up by the Prophet’s Exhibit as the AI ​​instead of the player.

Revenant

  • Death Totem will now display a placement preview when activated, rather than placing it immediately.

make changes

  • Team Use Harvester: When any player interacts with a material harvester, all players on their team will receive the material.
  • Removed fragmentation rounds from crafting.
  • Removed hammer point from base craft and added to RE-45 weapon craft.
  • Heavy, Energy and Sniper Magazine prices increased from 25 to 35.
  • Laser sights added to crafting: 25 materials.
  • Inventory and barrel prices reduced from 35 to 25.
  • Added Skullpiercer Rifling Hop-Up for crafting.
  • Added double tap trigger jump for crafting.
  • Added kinetic feeder jumps to crafting.
  • Shotgun Bolt price increased from 25 to 30.
  • Reduced price of 2-4x ACOG optics from 35 to 30.

Map rotation and change

In Apex Legends Season 14, you can play on Kings Canyon, World’s Edge and Storm Point!

general changes

  • Replicators and crafting materials have been rebalanced across the map.
  • Ring Adjustment:
  • Ring 1 damage increased from 2 to 3 hp/tick (equivalent to Ring 2)
  • Ring 1 preshrink time reduced from 180 seconds to 60 seconds.
  • Ring 1 off time:
  • Kings Canyon – 4:10 -> 4:32
  • World’s Edge – 3:42 -> 4:32
  • Storm Point – 4:15 -> 4:35
  • Olympus – 4:10 -> 4:32

edge of the world

  • Removed some frustrating final rings that would cause healing to wear off.
  • Fragment East loot has been upgraded from low to medium.
  • Added OOB to the western rock of the lava siphon.

Quality of life changes

  • New mode/map name UI elements on loading screen and launch flow.
  • “Winning” and “Champion” tags are added to the scoreboard.
  • Added the ability to use “click” interaction hints when conflicting with “hold” (e.g. reloading near a downed teammate is now more reliable on controllers).
  • When the crafting materials on the top right of the HUD increase, they increase the boom.
  • Adds a fancy effect to the item if it becomes craftable in the crafting station UI.
  • Added accessibility switch for turning TTS (text-to-speech) on and off, defaults to whatever your console or system settings (if available)
  • When landing from a dropship, the POI player’s landing location is now displayed.

Bug fixes

  • Hipfire reticle now changes size based on FoV.
  • Fixed a bug where cancelling the lifeline resurrection would cancel other teammates from being resurrected by the lifeline.
  • Fixed a bug where players could not deal melee damage to corrosive gas barrels or octane jump pads.
  • Fixed an issue where the purchase menu would close every time a teammate completes a purchase and/or closes the purchase menu.
  • Crypto’s Ultimate can now destroy Wattson’s Pylon.
  • Fixed Crypto’s Heirloom animation audio playing globally when using Survey Beacons.
  • Fixed an issue where players would sometimes get stuck when crouching between the Replicator and the Black Market after crafting.
  • Fixed a bug that prevented players from unlocking the “Full Gear” badge.
  • Fixed an issue where Legendaries would lose melee, use skills, etc.
  • Fixed a bug where players could not switch ammo types for CAR SMGs.
  • Newcastle – Fixed an issue where Newcastle could get stuck in the ultimate animation while riding a zipline.
  • Newcastle – Fixed a bug where projectiles placed on the mobile shield would start to float after the mobile shield disappeared.
  • Newcastle – Fixed players not taking ammo damage or activating caustic barrels when placed between a tactical shield and a drone.
  • Newcastle – Fixed a bug where throwable skills placed on a movement shield could float away after the movement shield disappeared.
  • Ghosts – Fixed a bug where ghosts would still take damage in the ring when phased.
  • Fixed a reload bug with Mastiff and 30-30 Repeater where players couldn’t ADS until the reload animation was complete.
  • Fixed a bug where Crypto’s melee animation would not show his heirlooms in 3rd person.
  • Big Maude’s vending machines now have buyer protection.
  • Fixed an issue that could cause stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fixed a bug where Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where heat shields would disappear when placed under a respawn beacon or a mobile respawn beacon and then used the beacon.
  • Fixed a bug where Pathfinder’s zipline would be broken if the Pathfinder’s zipline was placed on top of a respawn beacon and then used.
  • Fixed a situation where setting a heat shield under an active respawn beacon could disappear.
  • Fixed a bug where Phantom Decoy would not appear when scanning some Legendaries.

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