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Last Thursday, in the middle of our road through Gamescom, we had prepared a very, very special appointment, nothing more and nothing less than being able to see behind closed doors a demonstration of the long-awaited, The Callisto Protocol. For those who at this stage do not know this game, know that it is developed by Studios within striking distance and directed by the father of the original Dead Space, Glen Schofield.
In this context we want to put you in a situation, The Callisto Protocol is the essence of Dead Space but with the mind of the game’s director completely focused on his own idea, which is very distant in many respects from the saga of the deceased, Visceral Games. In the test that we could see behind closed doors last Thursday, we were shown different parts of the development of the game, that is, the options and possibilities that we will be able to find when the game is in our hands next December . In addition, we are also planning that we will have an interview in the kitchen with Glen Schofieldfrom this interview emerge very interesting details about the development of the game, its relationship with Phil Spencer and many other details that we do not wish to reveal to you in advance.
The Callisto Protocol: Return to Horror
The first thing we should point out about this demo is that it was development material, it was not the final product, so I don’t want to go into too much detail about its graphics section at all levels. But I want to point out that what I could see maintains the type in all situations, but it must be pointed out that despite looking very nice this build was in development material and there were some things to tweak including in terms of frame rate per second at certain times. It is also true that many times the compression of the demonstration videos is not the best and it can also help what we see does not correspond perfectly to reality.
The second thing that surprised and delighted me about the Callisto protocol is that it looks like a new dead space, but the differences are largely noticeable. In this test, we see how the weapons of the protagonist, Jacob Lee, are improved. We will have areas with different work tables where, as a 3D printer, we can apply improvements to our weapons, the first is a gun very similar to the Dead Space plasma cutter, but it is still a basic gun. On the other hand, we have a kind of machete/knife that we can also improve, such as adding modules that apply electricity. With these two initial weapons, the demo of the game that I could see is developed, so the combat changes completely compared to Dead Space, here we will have to combine melee combat (melee) with firearms and instead of slowing down the enemies, here we can bring them closer to us and then hit them with our machete. To all this must be added blood and shocking images that are not suitable for sensitive stomachs. In The Callisto Protocol you must survive, you are not a mega equipped supermarine, you are a prisoner escaping from a penal colony on Jupiter’s moon Callisto.
Our story will begin with this premise, a story based on escape and somehow escaping the horror you’ve been involved in. With your weapons and the loot you find as you progress and explore in the game, you will have to upgrade your equipment and fight against increasingly grotesque and increasingly intelligent enemies, which will force us to realize new mechanics to be able to finish them while stationary.
From The Callisto Protocol to The Last Of Us
Stealth will be one of the important mechanics of the Callisto Protocol and it largely reminded us of what was seen in The Last Of Us. There are enemies that won’t see us, but can sense us, so we can use this stealthy crouch and move mechanic to clear areas of enemies, as long as they allow it. This mechanic is completely new compared to what was seen in the Dead Space saga, stealth is complemented by more direct action, melee combat and against much tougher enemies and with different directives to be able to them. kill. For all this the enemies will not stand still and change their size and if aggressive, yes they will transform and be much more complicated to kill, they will force us to mix the shots with the melee attack and annihilate them in the most visceral way possible. , quite a sight.
The framework, the key to the Callisto protocol
It’s one of the most important points of the game, its 10. Of course, it’s not something super novel, it’s very similar to what we saw in the first Dead Space, but this one was already exceptional. No in-screen hub, everything we will need to know about the status of the protagonist, weapons or ammunition are integrated into Jacob’s suit, a feature that we have already seen in Dead Space and which returns in The Callisto Protocol. This cleanliness on the screen already allowed the player not to be distracted by anything and to remain in tension while you progressed. The third person view with the camera, the shoulder will never go out of style, this way every step and every step we take increases the tension of the game much more and will make us pay attention to our every move and above everything around us. The game’s soundtrack, as well as its dynamic sound, will sometimes make us blink, we will have to read the walls to see different tips that other dead crew members have left us.
Exploration will also be one of the important things in The Callisto Protocol, we will have to go to every corner to collect modules, callisto money and finish each corpse to obtain additional ammunition. As in Dead Space, we must complete the enemies so that they drop this type of equipment that will be essential for us.
Are we all going to like it?
Yes, I’m quite sure. Those who love Dead Space will find The Callisto Protocol the successor they’ve been waiting for for thousands of reasons. The game has a sublime setting, grotesque enemies with a really impressive design, the close-ups and seeing them in front of you are impressive, so in this sense no one can doubt, if you liked Dead Space, you already like The Callisto Protocol well that you have not played
In the event that The Callisto Protocol is your first game of the genre, you will find a thousand more reasons to play the Dead Space trilogy again later. I have mixed feelings after seeing The Callisto Protocol and playing the Dead Space Trilogy, the two games are different, but with each other they complement each other perfectly and that any horror game fan of survival must play, putting the order as well as you want it, but you will surely want to do it.
We have a lot more to tell you in the next few days about The Callisto Protocol, we assure you that the interview we conducted with Glen is very juicy, it reveals many interesting details about the development of the game, about everything that it cost to get it off the ground and even on the future of the brand… we can’t go any further, but we invite you to stay tuned over the next few days on Xbox Generation so you don’t miss any details about the one of the most anticipated games of 2022.
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