Destiny 2 King’s Fall Raid Guide & Walkthrough

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Destiny 2 King’s Fall Raid Guide & Walkthrough

Destiny, Fall, guide, Kings, raid, Walkthrough

One of the Guardians’ most fervent requests has been granted: there is a Destiny 2 King’s Fall Raid.

This is one of the longest and most complex missions players can encounter in Destiny 2. It is packed with powerful rewards, unique weapons, and deep mechanics. Be prepared to invest in preparation and planning before jumping in, and be patient while you learn the mechanics.

Below you will learn how to start king fall raidincluding how Navigate Pendulums and Tomb Shipsin Destiny 2.

The King’s Fall Raid Begins in Destiny 2

Here you’ll learn how to start the King’s Fall raid, as well as how to navigate pendulums and tomb ships, but first you need to organize your team:

Organize your team for King’s Fall

Coordination is key in any raid, so make sure your team is able to communicate effectively. There will be light adding heavy phases, and others that will test your ability to deal damage per second (DPS). Be sure to bring weapons suitable for both.

The only shields you will encounter will be solar, so it may be beneficial to bring weapons that will easily crack them. Linear Fusion Rifles are good choices for boss damage, and having at least one deity will greatly increase DPS.

Once your team is ready and properly equipped, open the Director. Select the Space Legendsand launch King’s Fall.

How to Start King’s Fall Raid

The first encounter is largely unchanged from the Destiny 1 version of King’s Fall. Your objective is to collect orbs of lightand hand them in groups of two to the statues in the central corridor. Each time an orb is collected, barriers taken will block certain doors. These must be knocked down to be reopened. Once all six statues have their orbs, a portal will open and your team can move on to the next encounter.

First, split into teams of two, one to the left of the room, the other to the right. Each team will have the following roles:

  • Orb Collection
  • Escorts
  • Erasers

As early as the Orb collectors catch the first orbs, a barrier will block the central corridor and additions will appear. You can’t carry an orb and shoot, so it will be at Escorts and Erasers to open the barrier and face all the enemies.

Collectors will each have a timer while they carry the orb. Once it reaches zero, the orb will disappear and will need to be picked up again. They must each drop their orbs into the illuminated statue within five seconds of each other.

Once deposits are made, they can collect another set of orbs from each of their respective sides, while escorts protect them and clearers keep doors open and enemies in check. Each time the orbs are successfully deposited, the next set of orbs will appear further down the halls on the left and right side.

After six sets of orbs have been dropped, a portal will open directly in the central hallway and enemies will spawn around it. Fight your way through the portal and you’re sent to the world of Oryx’s Throne. The first chapter is finished.

Navigate Pendulums and Tomb Ships

This is the first of two jumping puzzles, with only a small shootout at the end to look forward to. Immediately after leaving the portal there is a room with colossal swinging cans jump on.

You’ll probably run through them the first time, but you’ll quickly respawn if you fail. The next area, however, is much trickier, consisting of a huge cavern with Hive Tomb Ships patrolling a set route, transporting you to a remote launch pad.

After jumping onto the first ship from the starting platform, the idea is to jump on a series of incoming ships when your current ride disappears. It’s essential that your subclass’s agility is set to maximum, with maximum height, and that you know how your subclass’s jump ability works – the triple jump, for example.

The first batch of ships appear as follows:

  • Behind and to the right
  • Right and front
  • Down and left

This takes you halfway to your destination and a checkpoint.

After jumping for the first ship, the second batch of ships appear as follows:

  • Slightly below and to the left
  • Duck under the next ship along
  • Straight ahead from the right, requiring a preemptive jump as high as possible
  • In front and slightly above
  • Above and left
  • Down and left

This last ship takes you to the dock, and soon your exit.

This next puzzle requires the team to clear the docking area of ​​announcements before naming two guys to maintain the pressure plates located to the left and right of the platform – these open the portal seen in front.

The remaining players drive the ship to its destination, killing additions before stepping on similar pressure plates allowing the two stragglers to take their turn and rejoin the party.

The next part of our King’s Fall guide tells you how to complete the Basilica section of the raid.

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