The French studio Spiders has a lot of importance these weeks, the one that concerns us today has to do with the launch of Steelrise, his last work. On the other hand, it was confirmed that Greedfall II is under development the sequel to his most successful game to date, although he may Steelrise have something to say about it.
One could perfectly say that Steelrise this dark souls that Greed was in his time The Witcher 3. And it is that Spiders, with the Nacon seal on the back, brings us a title that mimics the mechanics that made From Software games great. Something they already did in their time with Greedtaking an interest in the most successful genre of the moment, playing with his own score and giving his vision of the genre in question.
Liberty, Equality, Fraternity
The staging of the title places us in an alternative Paris, where King Louis XVI, in the midst of the French Revolution, created an army of mechanical automatons to get rid of his opponents. The city is in absolute chaos, with the machines to sow terror among the citizens. The brave soldiers of the National Guard who fight in the resistance can do nothing against the size of the enemy. After a short introduction where we are introduced to a few characters, we meet our protagonist, also an automaton, Aegis, dancer and personal guard of Queen Marie-Antoinette.
As a guardian in the service of the queen, we will have to travel through the different districts of Paris to fill out her missive. On the road we will meet a good handful of historical figures of the moment, which adds a lot to the interest of the player. The other great protagonist of the title is undoubtedly the city, since the setting and artistic design is the best and most worked aspect of the title. we will all visit areas and neighborhoods that played a prominent role at this time in history from the neighboring country. Among others, Versailles, Les Invalides or Les Tuileries, with its various recognizable streets, squares and palaces despite its alternative appearance.
Another aspect worth highlighting about its setting is the narrative and the pace at which everything happens. Here we have a much less cryptic plot than a Souls, with a multitude of video scenes and conversations with characters where their entire story takes place. Undoubtedly, a staging that captures the full attention of the player and that makes the great value of Steelrising.
One more soul?
By all accounts Steelrise does not cut a hair by imitating mechanics already seen several times. Nail demanding difficultywithout even reaching the levels of dark souls oh An axe. some kind of reward (“souls”) that we get by killing enemies and that This will be our currency to raise the levels, buy items and improve our equipment. And, indeed, certain places, by way of “bonfires”. Here they are called “vestals”, and this is where we can rest and save, after which the enemies in the area will reappear. Nothing that at this point can surprise us, even if the title tries to do its part to differentiate itself.
Exploration of your environment is more linear than other games of the genre, something that doesn’t have to be bad, because it’s surprisingly satisfying. The title takes on a more agile rhythm with these more closed scenarios, where we will also find platform areas. Here the freshness is brought by the jump button or tools like the hook. Despite your efforts, you still have the feeling of having played that at some point. If you are an expert in this type of subject, with a quick glance you will realize that if you go down this alley there will be a reward at the endthat if you open this door, it will lead you to a shortcut or that behind this low wall there is a hidden enemy.
In summary, it lacks nothing that is required of an action RPG of this type. First of all, we have a good number of interesting main and secondary missions to complete. Multiple weapon options, different types of “builds”, and alchemical effects such as fire, electricity and frost, that come to replace the magic in this universe. They are no less important, in order to be able to be called “soulslike”, the encounters with bosses and minibosses respectively. These appear in quantity and at a well-balanced pace. Finally, the game has an option that could be called “easy mode”, for those who want enjoy your story without getting too muddy in certain areas or bosses.
Lights and shadows in technology
In fourth to its technical section, we find successes and a problem that can disturb, but without weighing down the experience. The title gives us the opportunity to choose with the ever grateful performance selector, being in this type of games non-negotiable to bet on 60fps sacrificing some resolution. The title in general shows some lack of finish in some aspects, and we can find different bugs. During my playthrough, I encountered enemies not dying, characters stuck or floating, and camera issues in difficult locations. Nothing in my opinion that isn’t fixed with later updates.
It is not a title that stands out for its amazing graphic section, he rather puts all the meat on the grill in his art design and setting. Compliant without more on this aspect. On the sound side, we can expect here a section of which Spiders has always taken great care, providing their titles with a well-crafted and neat soundtrack. Particle effects are also well represented, fire, electricity or freezingjust like the clash of arms.
Ultimately, Steelrising…
Spiders, con Steelrisejust put its grain of sand in the already high mountain that the “soulslike” genre supposes. The title wants to differentiate itself from other contenders offering a superb setting, and some grateful mechanics. The exploration of their environments is very satisfying, jump and hook add variety. On the other hand, their fight is a bit repetitive and lacks charm, including the bosses, coming from where we come from. It’s a brave position, throw a “soulslike” the same year that the king of “soulslike” released his most complete and definitive workand some comparisons may be unavoidable.
However, I think Steelrise deserves a chance from the players genre lovers. It’s a title that find your place with its setting and narration. It has a tight duration of about twenty hours, and its “easy mode” can seduce a public eager try this type of proposal without too many complications. If you want to read more reviews like this and stay up to date with all the latest news from the Xbox universe, visit our website, Xbox Area.
Many thanks to the Nacon team for providing us with a copy of this game.
Steelrise
Pro.
- Sublime setting.
- An interesting story to tell.
- A very well balanced rhythm
Contra.
- Fight something fair as far as odds go
- Charmless, repetitive enemies and bosses
- Some bugs can get us out of the experience
Madrid resident in Vallecas. Lover of cats, fantasy and science fiction. It’s hard for me not to play everything that’s put in front of me.
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