What is the correct order to play the saga chronologically?

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What is the correct order to play the saga chronologically?

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With the arrival of Assassin’s Creed Mirage, it becomes increasingly difficult to understand at what point each of the stories are born that, between main games, alternative plots and less ambitious projects, have been shaping the plot of Assassin’s Creed.

Below we collect all the main games of the franchise to try to understand who is who in the Assassin’s Creed saga and what their role has been through the ages. This is the correct order to play the series chronologically.

Assassin’s Creed Odyssey

We make the initial trip hand in hand with one of the most recent games in the saga. Launched in 2018, Assassin’s Creed Odyssey takes us to Greece to introduce us to the grandchildren of the Spartan king Leonidas. Cassandra and Alexios will embark on an adventure in which they will run into mythological beings and discover the origin of humanity.

There is no room for assassins or templars, but it does lay the foundations for what will later be the two main groups of the franchise and all the mysteries and relics on which their actions will revolve, from the precursors to the objects of Eden.

Assassin’s Creed Origins

We jump several hundred years into the future to travel to Egypt and meet Bayek and Aya. They will be in charge of facing a danger that seems to be growing worryingly, the Order of the Ancients, so to hunt them down and stop their plans for power, they will end up creating another order that will later become that of the assassins.

It was the game that introduced 2017 a new way of understanding the world Assassin’s Creed, moving away from the classic stealth and betting on more action and RPG components, but it seems that the change did not please everyone equally. In any case, playing Assassin’s Creed Origins is the best way to climb the pyramids of Giza, meet Cleopatra or find out why the symbol of the assassins has that shape.

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Assassin’s Creed Mirage

Scheduled to arrive in 2023, Assassin’s Creed Mirage wants to move away from the new style of action and RPG of the franchise to return to origins that, with Baghdad as a backdrop, promise to recover the stealth, parkour and focus on the murders that previous installments had left aside.

At the controls we will have Basim, a secondary of Assassin’s Creed Valhalla who, with a much younger age, will serve as a guide to see firsthand how a simple thief trains to become a powerful assassin of the Order.

Assassin’s Creed Valhalla

Halfway between Great Britain and Norway we live in 2020 which has undoubtedly been the most ambitious and largest installment to date. A wonder of more than 50 hours that, based on secondary and downloadable content, has grown even more.

This time we had to control Eivor, a Viking who travels from his homelands in search of resources and finds himself in a fight between assassins and Templars in a conflict that has yet to grow, define itself and finish exploding on a global scale.

Assassin’s Creed

Traveling between Jerusalem and Damascus we live what was the first adventure of the franchise Assassin’s Creed. A formidable gateway to the world of assassins, their conflict with the Order of the Temple and the search for the objects of Eden.

Altair, its protagonist, did not take long to become one of the great references of the saga. An initial journey that allowed us to approach concepts such as the hidden blade, parkour or leaps of faith for the first time. It should be said that he has aged regularly due to the repetition of some of his missions, but his story is a required pilgrimage for the fan.

Assassin’s Creed II

With Italian cities like Florence or Venice as the setting, Assassin’s Creed 2 introduced us to the figure of Ezio Auditore, probably the most famous and emblematic protagonist of the franchise along with Altair. Due to its history and gameplay, many believe that it was in this trilogy where the saga showed its best face.

Assassin’s Creed Brotherhood

With juicy ideas that added management and strategy mechanics, the trip to Rome of Ezio He bequeathed us one of the most complete and fun games of the franchise. Dispatching rivals and harvesting new loyalists to the cause, this was the first game to flirt with the idea of ​​multiple assassins working in unison, albeit only under the command of a single player.

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Assassin’s Creed Revelations

To the saga of Ezio It would close in Constantinople with a particular trip destined to unite the destinies of the Italian himself and his predecessor Altair. A most exciting game with a great weight in the main plot that would begin to shed important clues about the role of the murderers and the identity of the precursors who seemed to be pulling the strings of destiny.

Assassin’s Creed Black Flag

already in 2013without a break in five years with annual deliveries, Assassin’s Creed Black Flag would take us to the Caribbean to try to show the public that not only did they have many ideas left to explore, but they could also do so by wasting ambition and good work.

From the hand of the pirate Edward Kenway we would enter a completely different concept than what we were used to, abandoning the stability of buildings to focus on naval combat, underwater exploration and combat with greater weight in firearms.

Assassin’s Creed III

Just one year before the adventures of his grandfather, the grandson of Edward Kenway, a Native American nicknamed Connor, is involved in the conflict of the American Revolutionary War with mythical characters of the time such as George Washington and Benjamin Franklin.

With the arrival of the forests, which would be the fifth installment of the saga (third if we count the Ezio trilogy as a pack), Assassin’s Creed III began to flirt with the idea that not everything was parkour, also adding a point of entertainment with action sequences more typical of adventure games than open world titles.

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Assassin’s Creed Unity

Assassin’s Creed Unity is the culprit that Ubisoft’s plans began to go awry, largely due to viralizable bugs that soon went around the world, it was also one of the best games in the franchise in what to mobility, parkour and murders it refers.

2014 It was the year in which we traveled to Paris to live a virtual French Revolution whose parkour and mechanics will now inherit those games of the saga that, in search of smaller and more measured experiences, will cling to classic parkour and murders to shape their gameplay.

Assassin’s Creed Syndicate

Blaming the problems of its Parisian predecessor, Assassin’s Creed Syndicate’s London adventure on 2015 It had great ideas and a relatively original approach, but it could do little in front of an audience that already seemed tired by the continuous problems of a saga that always used to arrive in worse conditions than expected.

They must have smelled the toast by now, because the truth is that the story of the Frye brothers actually advanced very little in the general plot and all the ideas born here, from the moving base to the hook to avoid climbing, were quickly banished from any glimpse of the future in the franchise.

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