343 Industries relies on their in-house Slipspace Engine in Halo Infinite, but that wasn’t always without problems. This is one of the reasons why the studio could turn its back on its own engine in the future and rely on a prominent counterpart.
It seems that 343 Industries is saying goodbye to its in-house Slipspace engine and will in future rely on Epic Games’ Unreal Engine. At least that’s what journalist Jeremy Penter says.
“I can only confirm that many sources are saying it very clearly and it’s already been decided; Halo will definitely move to the Unreal Engine. It feels like time for more behind-the-scenes changes, including people leaving the studio. The Unreal Engine is a great choice,” Penter said.
It may not be the norm for games to switch engines later on, but it’s not entirely unusual either. For example, Square Enix switched from its own problematic Luminous Engine to Unreal Engine 4 in Kingdom Hearts 3.
Not everything went according to plan with Halo Infinite itself. The planned release had to be postponed for more than a year, and even then the game was released with missing game modes and features such as the Forge mode or the missing campaign co-op. These two features are finally due to follow this November, but split-screen co-op has been scrapped.
We will keep you updated on the further development of this rumor!