Cyberpunk 2077’s fiasco at launch seems to have vaccinated CD Projekt Red forever. We promise that the errors made will not be reproduced in The Witcher 4, Cyberpunk 2 and the studio’s next games.
The PS4/Xbox One version of Cyberpunk 2077 will remain a textbook case, impossible to reproduce. If things had gone better with the PS5 / Xbox Series version, you would have had to wait more than a year for an optimization update, while the game on PC was much less problematic and more stable from the start. The developers have learned the lessons and will make improvements for The Witcher 4, among other things.
The Witcher 4: Consoles and PCs in the same boat
For The Witcher 4 and the next games in the series, Cyberpunk 2 or their new franchise, CD Projekt Red wants to proceed differently. And the studio even makes a promise: to look at all platforms equally. Both PC and console versions are carefully tested to avoid problems with CP2077.
One of the main risks that can be faced during the development process is stability and performance across platforms. We test the quality of gameplay on each entry-level platform and don’t just focus on the development platform, the PC.
The expansion of the studio with the creation of teams in the United States should also allow for a better finish for each version of each game. Similarly, the switch to Unreal Engine 5 for The Witcher 4 and other projects should be of good help to the developers. It is also important to avoid pressure from shareholders as with CP2077 and to set a clear direction from the start.