Exquisitely simple and addictive from the first game. Warhammer 40,000: Warpforge wants to eat the toast to Hearthstone, Yu-Gi-Oh, Magic Arena, GWENT and all nature trading card games free-to-play. What is atmosphere in WARHAMMER 4K It scores a lot of bonus points, but even if you don’t give a damn about the fate of the Empire, the Orks, and the Chaos Demons, you’re going to have a blast improvising games and slaughtering warlords of the 41st millennium.
A game that, in addition, is safe. Everguild, Its creators know what they are getting into, what fans of the franchise expect and how to do things right. In 2019 they made their first foray into the Games Workshop universe with Horus Heresy: Legions. A collectible card game that Warhammer 40,000: Warpforge use as base. Picking up the witness when undertaking a restart in a new richer and more interesting era: the war of the thirty-first millennium of The Horus Heresy left behind and we get fully into WARHAMMER 40K.
With the main premise on the table, we proceed to save you the calculation: to date no less than 64 video games based on the rich Warhammer 40,000 universe. Not WARHAMMER Fantasy, but only those set in the universe WARHAMMER 40K, Epic, Space Hulk y Space Crusade.
To put it into perspective, in 2022 alone five titles based on Games Workshop’s futuristic franchise will be released, and things are getting bigger. There are three more in the oven. Warhammer 40,000: Warpforge is the successor of Horus Heresy: Legions, but there were previous card games like Citadel Combat Cards. Considering this and the sheer number of trading card games, the question asks itself: Is there really where to scratch?
Everguild is fully confident in the game proposal of Warhammer 40,000: Warpforge. So much so, that despite the fact that its launch is scheduled for 2023, it has offered a generous appetizer of the game through a demo with multiplayer options for the Steam Next Fest. If you are a regular at this our house you will know how much we are passionate about iGamesNews collectible card video games.
With such promising ingredients ahead of us, it was inevitable that we would give it at least one try. By the time we knew it, that touchdown had translated into two hours of gameplay. The first of many others that came later.
A perfect card game for those who do not want complications, but want epic games
Two warlords face to face. A mat that serves as a battlefield. We draw cards for the sole purpose of eliminating our opponent’s cards. The general premise of Warhammer 40,000: Warpforge We know her very well and have seen her in countless games, but the pace and speed of her games plays completely in her favor: the predefined decks offered by the pre-alpha version that we have had access to mean that in approximately five minutes the match is resolved. Its attractive design pushes us to start the next case by inertia.
Warhammer 40,000: Warpforge brimming with fanaticism for the universe of WARHAMMER 40K. In the art of its cards, in the aesthetics of the game itself and in the war cries that are heard with each well-executed play. However, unlike the figure game or the absurd number of tactical role-playing video games for PC and consoles, the battles are fast and very dynamic, there is a lot of room to experiment and, unlike other digital card games, before finishing the first game we will have everything we need to make the jump to multiplayer in full condition.
The playable premise is very similar to that of Heartstone, all be said. Our Warlord fights in the front row and everything ends up revolving around his unique characteristics. The only notable difference compared to the Blizzard game is that on the cards, beyond their description and their life points, there are two quantities on the left that establish the attack points, making a distinction between melee hits and weapon hits. of fire. Something that makes a lot of sense: It is a game of WARHAMMER 40K!
A crucial aspect of Warhammer 40,000: Warpforge it’s your rhythm. This is achieved based on quick turns in which we are offered just enough time to come up with a quick strategy and execute it and a very good measurement of the health and attack points of the elements on the screen. It’s time to get used to the beeps that warn us of the end of the shift, but this way it is achieved that battles are fun instead of tedious and twisted tactics. Or, at least, in what we could see with the decks included in the pre-alpha.
The way of displaying the cards, in fact, is similar to that adopted by most collectible card games: once we have shuffled our deck and chosen our initial hand (we can replace the cards one by one instead of the whole hand) we begin with two action points and we recover them and add an additional one on each turn. The most powerful warrior cards, actions or improvements require more points to enter the game, but in the end they are the ones that set the pace of the game.
The objective is also no mystery: we can wipe out all the cards on the opponent’s deck that we want, or if we are allowed to, but only by eliminating the opponent’s Warlord, which works like any other unit, although with many more health points, we will have defeated the adversary and claimed our victory.
It can be said that the game mechanics are on rails compared to the vast majority of collectible card games. However, and as we already mentioned, his way of offering quick battles through actions without many complications. Breaking down the biggest barrier facing the general public: understand the game in record time and invite us to continue playing without paying much attention to the clock.
An appetizer with only two game modes, but very entertaining
The pre-alpha version of Warhammer 40,000: Warpforge to which we had access offered only two types of experiences: a practical way in which we could test twelve warlords in pre-set decks and the much needed multiplayer mode. Two simple previews of what is expected to arrive for the final version that left us with great sensations.
The practice mode is self explanatory. Initially we only have a couple of decks so that we start from the most basic and after one or two games we will be able to choose any of them. the 12 Warlords included in this version. The general idea is that we experiment with their abilities and get the most out of them by combining them with established cards that establish a type of strategy. The bad: we were not able to modify the decks.
The objective of the multiplayer mode is for us to put what we have learned into practice and measure ourselves against players from the rest of the planet. The good thing about that experience Warhammer 40,000: Warpforge is so simple to understand is that we meet rivals of all levels and that gives us room to learn tricks from them, but also make curious experiments when we know that we have a certain margin of advantage.
Don’t get me wrong: that Warhammer 40,000: Warpforge Being easy to play or promote games doesn’t mean it’s dumb or doesn’t offer a deep experience for players – the unique abilities of each Warlord make a big difference, but even if we have the most modest cards in our hand we can execute lethal combos by paying attention to the intentions of our rival and designing a minimally organized strategy.
In terms of our impressions, we tried the PC version and, for that matter, we ran it on Steam Deck, where we were able to manage our games perfectly with both the trackpads and the touch screen, although, unlike playing on desktops, the menu screens they gave trouble.
All in all, it is inevitable not to take into account that Everguild has only shown the basics and essentials in the pre-alpha of Warhammer 40,000: Warpforge for more defined impressions.
In addition to many of the factions not being represented, its creators have promised that there will be single player campaigns dedicated to each faction individually, as well as competitive multiplayer modes that will include seasonal elements. The essentials, the game mechanics and the setting, are already a total success.
Now it’s time to define what will consecrate Warhammer 40,000: Warpforge as a long-term project.
Warhammer 40,000: Warpforge and the challenge of expanding a franchise by measuring yourself with other titans
Those who are passionate about the universe WARHAMMER 40K and video games are experiencing a very sweet moment: we start the year with the brutal remake of Warhammer 40,000: Chaos Gate – Daemonhunters and we will close it with a particularly promising Warhammer 40,000: Darktide.
Warhammer 40,000: Warpforge It is one of those projects that, despite being in the pre-alpha phase, should now be tracked for next year. But this time what will determine its success is not the support of the franchise, but its way of measuring itself with the rest of the collectible card games. Fortunately, its simplicity and its fast battles play totally in its favor.
Now it’s time to achieve the greatest challenge: not to go unnoticed in a true ocean of free-to-play card games on PCs and mobiles. The good news is that, if successful, Warhammer 40,000: Warpforge is a superb gateway to the franchise. An epic sci-fi saga where it’s a pleasure to get lost through board games, novels and, of course, video games.
The appointment for our final impressions: the final version of Warhammer 40,000: Warpforge will be available from 2023 on PC via Steam and, not long after, is expected to hit iOS and Android devices, offering the option to cross-progress across all systems. Taking into account everything that will come next year in which every minute in front of the console and the PC will be gold.
Luckily, between launch and launch it will be time to play something entertaining. The typical game between games of short games, without many complications and that does not ask us for more than five or ten minutes. And, in that aspect, Warhammer 40,000: Warpforge not only does it fit the bill, but it is especially attractive.
- Platforms: PC. Coming soon to iOS and Android
- Multiplayer: Yes
- Developer: Everguild
- Company: Everguild
- Launch: 2023