The sword is your pencil and the shield is the eraser in RPG Time: The Legend of Wright
Surely many of you have played Paper Mario or similar titles where innovation is the main basis of the game. Its ability to surprise is plausible, with tons of techniques to create a surprise effect that continues phase after phase , world after world. Well, this witness captures it very faithfully RPG Time: The Legend of Wrightlatest studio project Desworks, although adapted in its own way. If you are a fan of avant-garde titles, and you also like “handmade” works, do not miss this pencil and paper adventure.
Sharpen the sword
Calling RPG Time: The Legend of Wright an RPG is going too far. Yes, in essence, it brings together the topics that we find in this type of proposals such as level increases, inventory, some other turn-based combat… but in practice We are faced with a compendium of mini-games and surprise after surprise. And for me, that’s the fun of it all.
We will control Wright himself, who must honor his status as a knight and save the duty princess, who has been kidnapped from the Castle of Light. She will be the only one capable of putting an end to the demons that have invaded the kingdom, and therefore our mission cannot fail. Although the path is not easy, full of dangers and traps.
This whole story is told by Kenta, a boy who designed the whole frame by hand. And watch out, here comes the grace of RPG Time: The Legend of Wright. Each phase is a page from his notebook, entirely recreated with doodles and cardboard. The life bar will be one meter to measure, the decoration will be based on Hama pieces that are so fashionable in recent years… and that could be the whole analysis. Even the music is its own MP3 player that Kena has next to the painting.
In search of mini ninjas
This visual and curious way of presenting the game is not just a superficial resource. Each page contains many elements to explore, and Kena himself will be able to reinvent the story, delete characters or draw new objects. This means you never know what each phase will bring. Also, as I mentioned at the beginning of the analysis, there will not only be fights, but we will have all kinds of activities, each one more original.
To put you in a situation there will be mini-games where we control a tank, play baseball, duel three in a row or solve complex mazes that fill an entire page. Creativity in power, even in battle. In battles against other enemies (of which there are few, but they are there), it will not be enough just to attack the rival, period. will have to look for its weak point and attack by making a line with our pencil-sword. Be careful, you will not always have to “bar” the enemy, and at various times you will have to “use your imagination” using the objects on stage. To give a simple example, there is a ball of fire that you will have to overcome with water, and for this there is a bucket that will be very useful against the flames…
A very talkative Game Master
Not all are good words. There is one factor that at first didn’t matter to me, but as the hours went on it became more cumbersome. We’re going to be interrupted anytime by Kena himself, and it ends up being tedious. Every thing we explore, every new page we visit, every fight…he’ll always be there to explain what’s going on and cut the action. Let’s see, it’s his story and he rules the rules, more would be missing. But that leaves little to the imagination. He explains everything to us in detail, and that makes every situation very “muscadita”, with almost no difficulty, except at a specific moment. There are times when I thought this might be a good start for people who are not tied to this type of game due to its low difficulty level.
It is also true that the problem is more accentuated because It is not translated into Spanish. And that is a game as narrative as RPG Time: The Legend of Wright, we accuse him. Even so, it’s all so visual and gripping, that it won’t cost us much to follow the plot thread or the actions to be taken. To finish, special mention to the soundtrack, with very funny musical pieces that, on occasion, will remind us of classics like The Legend of Zelda. And it’s always good.
Conclusions of RPG Time: The Legend of Wright
Like a wind of originality, this is how the latest from the Desworks studio lands on our consoles. This unique game has little role-playing, but many other types of activities that provide diversity and surprises on every page. His visual style, drawn in pencil and paper, is not mere decoration. but it goes even further and completes both the story and its gameplay. What if we erase one path, design a staircase, paint this one and paste the other one. All told by the author of this adventure, a boy named Kena, who can end up being annoying and “take our breath away” with his explanations. But who are we to oppose his great adventure?
RPG Time: The Legend of Wright
29.99$
Advantages
- unique visual style
- The fights are very original
- There are many different situations.
The inconvenients
- Kena, the child narrator, says it all
- entirely in English
- Except specific domains, it is a simple title
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