Interacting with video games has undergone a curious evolution, we have seen all kinds of controllers and we have even seen the standards disappear completely. As is the case with the classic joystick, which popularized the first Atari console to be replaced later by the gamepad of a lifetime and its continued evolution. We’ve also seen things like the Wii motion controller, which, while not successful in mainstream gaming, is the precursor to virtual reality. However, this time we bring you a series of peripherals to control games that were not designed with comfort and usability in mind.
The most uncomfortable controls to play that have ever existed
The history of home video games goes back precisely this year to h alf a century, since it was the year in the United States that Magnavox launched its Odyssey designed by Raph Baer, so you can imagine the number of peripherals to play. video games that have existed. However, we decided to round up the worst of them all.
The Atari 5200 joystick
Normally the standard controllers that come with a console are usually decent, but this is not the case with the 5200. Does it look functional at first glance? Well, it wasn’t. users had to move the stick back to the center position because it couldn’t do that. What made the experience a horror and to top it off was a huge straightjacket as you can see. The numeric keypad? This was supposed to be because some games had pre-programmed macros and you could feed cards with corresponding actions, but it was such a big fiasco that no one was using it.
Intel Wireless Series Gamepad
Just look at the position of the buttons, the shape of the controller and the lack of certain features like the analog sticks to understand why andThis order was the least horrible to have in your hands
Nintendo Power Glove
Product of the late 80s, in full control of Nintendo, it may seem to us that the concept of a glove controller could be revolutionary. However, you can’t ask an 8-bit processor for a human interface at less than 2 MHz, and it was just an uncomfortable remote because it didn’t work and using it was at least a lottery. What it did was change the buttons for hand movements and it could be considered a very unsuccessful predecessor to the Wii Remote.
Kinect
Our last representative of uncomfortable controls to play is not even one, since he sought to do without them. The idea of using cameras to interact with games wasn’t pioneered by Microsoft, however, Kinect is what happens when you want to exaggerate a tendency to ridicule and sell technology that can’t live up to its promises. The concept is none other than a camera interpreting your movements 1:1 and allowing you to interact with games without a controller. Reality? It only picks up preset movements, the games had next to no interactivity and not to mention huge latency.
It was a huge disappointment, but its promises sold so well that an upgraded version was included as standard on Xbox One, making the console curse with its presence. Microsoft wasted no time in tossing it in the dustbin of history, and today, if you ask them what was one of their most troublesome controllers, they just look away.
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