God of War Ragnarok, what is the magic recipe for one of the best game series in history?

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God of War Ragnarok, what is the magic recipe for one of the best game series in history?

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Gaming News God of War Ragnarok, what is the magic recipe for one of the best game series in history?

In this new episode of JV Legends we bring you the strong connection between the God of War saga, its creators and the characters that appear in the game. With sometimes chaotic developments, the saga has been able to renew itself like few games before.

The desire for excellence and an exemplary career

God of War is a monument to the world of video games. More specifically, Sony’s license is one of the most popular game series in history. In fact, none of the saga’s major works, the original trilogy and recent reboots, have a score lower than 90/100 on Metacritic. This consistency of excellence is something (very) rare in the industry. So, with a few secondary games of lower quality, the license left no room for error when it returned in 2018.

God of War Ragnarok, what is the magic recipe for one of the best game series in history?

Through the force of circumstance and with undisguised audacity, it has completely reinvented itself while preserving its identity, mixing Dantesque battles and mythology. Farewell to Kratos’ boundless hatred and welcome to his fatherly pity for young Atreus. This transition is no accident. In fact, this is explained by the special connection and the different ambitions of Cory Barlog and David Jaffe, the two fathers of the saga.


God of War, a future in continuity?

Through tears, Cory Barlog wanted to thank the fans of the franchise and the teams who trusted him. In fact, the transition from Greek mythology to Norse deities wasn’t the most natural. Having fled the God of War ship a few years earlier, the creative was aware of the ambition of his bet. With the referendum on the 2018 restart He also insisted on keeping a key savings ingredient: innovation. Because yes, he does not lead this God of War Ragnarök, but a new student in the person of Eric Williams. And with Cory Barlog’s good advice, Williams and the teams didn’t produce a sequel, they actually produced an extremely efficient expansion. Everything is pushed to the limit, following to the letter the game design philosophy introduced 4 years ago.

  • To learn more, find above the JV Legends dedicated to the development of the God of War saga.

I suggest the god of war: Ragnarok

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