Analysis of Signalis, a new and classic survival horror

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Analysis of Signalis, a new and classic survival horror

analysis, classic, Horror, Signalis, survival

Today I come to talk about reported, the new classic survival horror from pink engine, Humble Games and PLAYSM. The game is definitely a title to consider, for many reasons, from the setting to the gameplay itself and the level design. But I won’t go much further, we start with the analysis.

The decor and graphics of Signalis

Con reported we go back to the 2000swhere survivals reigned Resident Evil 2 oh Silent Hill, titles to which I will refer several times throughout the analysis, an unavoidable thing on the other hand. We return to simple graphics but with great care, where frame is everything. We see polygonal 3d graphicsvery typical of the PS1, with some scenes in a 2D drawing that looks great. To give you an idea, it’s like one of those famous demakes but with a very personal touch.

The game has a german futuristic retro style exquisite, as if Germany had won the Second World War and was embarking on the conquest of space. It also perfectly combines its graphic level with the artistic one, everything is very well detailed and at no point does it seem empty or soulless. It also combines its almost aerial camera with first-person sections, where it lets you see all the graphics have to offer up close. We see how even in first person everything is full of detail and is even more immersive.

The story is also very cryptic, Silent Hill 2 For example, get ready for a conspiracy that will gradually trap you and sow one doubt after another.

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Gameplay is pure classic survival horror

We move on to the gameplay, where we see from the first minute that it is classic survival horror. reported combines elements of resident Evil there silent Hill in the playable part, in addition to having the strange surprise.

ammunition is scarce as well as useful objects and our inventory only has 6 holes. Of course, we can keep items in chests and access them from any chest within reach. As for the objects as such, we will find “tasers” that we can use to knock down enemies with a single blow, different remedies, injections to heal ourselves automatically before dying or some flares to burn enemy bodies that we beat

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When it comes to killing enemies, we see how resident Evil there silent Hill they are shuffled, we first shoot down the enemies with bullets, then we can either finish them off with a stomp or continue shooting, the latter is not recommended. Once finished, we have a completely random time until said enemy resurrects, to avoid it we will have to burn the body with one of the flares that we will find during the adventure. Say that the enemies are not very varied say, although we met another quite striking design and already incidentally with a pattern.

The importance of documents, puzzles and the map

Another important point, the documentssome give us details about the story but be very careful with them because more than one are clues to solve puzzles. On the other hand, we will find puzzles of all kinds, whether it is to enter codes, to do something in a specific order or to repair an object, among others.

By solving them, we will open sections of the mapwhich by the way, is very well designed and It has a very well thought out interconnection. More than once we will return to previously visited areas to access areas that we previously found closed or inaccessible at the time.

The radio as an additional mechanic and saves the game

The most unique mechanism of reported it’s probably the one from the radio. We can use it whenever we want, both in the menu and while moving, and adjust the frequency to listen to one thing or another. There are frequencies that will help us solve puzzles, others will give us clues to some interesting things and others will even allow us to eliminate certain enemies.

Another thing to point out is the simple fact that save game We will use computer screens illuminated in red, when interacting with them, we will hear a short, somewhat disconcerting sound that will remind us again and again that we are facing a horror game.

Out of curiosity, yes we are going to save but we decide not to and come back, the game shows us a message saying that we will regret it… 10 points more in the final grade just for that. Save files end up being a very personal thing for each player, one can save as many times as one wants, enjoy.

Signalis Final Notice

To be honest, I had high expectations for the game and this one exceeded every single one of them. The gameplay is a perfect combination of survival horror classics. already well known, but at the same time it’s fresh and with a lot to offer. The 9 hours of gameplay are full of the most classic terror, tension, and fun in equal measure.

The graphic and artistic part is exquisite and cared for to the millimeter, the story can be somewhat cryptic and the enemies are not very varied but that’s all that reported he does it well, he does it so well that I can only finish with a smile and a good feeling at the end of the game.

reported

reported

Pro.

  • classic survival horror
  • The graphic and artistic section
  • Puzzles and level design

Contra.

  • Slightly repetitive enemies



I do things… It’s the neighbor who chooses the meme and it’s the meme who wants the neighbors to be the meme


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