The cyber-haired boy, the red armor and the Zero hand in his hand was contested in 1993 as part of the Mega Man X series. played. It wasn't until 1997 when the fourth installment of this timeline was first introduced. But from that moment on he sat down for ever; first accompanied by Mega Man and finally as a distributor, though he was supposed to be in Game Boy Advance.
The previous setback thanks to the integration of Capcom now on Nintendo Switch, PS4, PC and Xbox One. and 4 along with Mega Man ZX and ZX Advent. Since its prime, no one has left Japan and yet less than a desktop, so it is the first time that many people have had the opportunity to know this kind of story made by Keiji Inafune.
Usually, the Zero series shares many things with the X series, but it's a distinguishing feature that changes everything. It's his Z-Saber, which includes his own version of the Mega Buster cannon. And he does not duplicate that level structure that he has to choose the last boss to deal with and to gain the ability to use one against the other, but there is a structure that the character must travel to different parts of the world to complete the journey. The concept has gone a long way toward the ZX title by adding a more connected and open world, metroidylvania is certainly.
The style and variety of their superiors is another solid point in relation to Mega Man and Mega Man X. All of them, with the same difficulty level or even greater than these titles, when we talk about the first two. Unlocking the fact that video games came to life during the Nintendo DS has served to slow down the drama a bit and in the mix it is much more accessible. Capcom has added a launch mode and an auxiliary backup system that works like a lifespan. Not only is it great for those who are scared of these topics, the fact that the original backup was a line that forced you to go back and forth before facing real difficulties as a manager if you didn't want to ruin your entire development.
Those who think we are experiencing a memorable memory because we are actually dealing with the first portable games of the century, which are uninterrupted by a few filters. So when you put those pictures on a big TV, the Pixelacs light up. The worst part is that it's not hard to look at, it's also annoying when playing on a topic that requires so much precision and anticipation. Not too bad for the Mega Man ZX and ZX Adventure, which are better prepared for the jump.
The soundtrack is great, with those well-known visual effects. As a control, they respond as they should with a long time in mind. Given these technological conditions, the best option is Nintendo Switch, and that also means that it's back to its portable origins where Zero looks like it's useless.
The Mega Man Zero / ZX Legacy Collection responds to Capcom's plan to restart its catalog of important series and how well the previous merger worked. Not just more levels in the style of Mega Man & # 39; s 2D action, the Zero game offers a way of playing different and, in a few things, a very different and more open world. What happens is that the previous Legacy Collection was more efficient and was better answered by jumping on big screen. That's not good, but it's more than Mega Man, with a sword.