Act 1 :
Pass the highway and once you arrive at the camp, don’t miss it to flush out the alien bullet stuck in the trunk of the red car in the background (3/10). Immediately turn around to return to the dog. You will find that it is no longer there and you will unlock the achievement:
“Here is child…” – 50g
“He takes the long way…”
Act 2:
You will pass construction toilets. Lock yourself in there to unlock it:
Stuck in the toilet – 50G
You have found a quiet hiding place.
A little further you will find that you are not the only survivor, unfortunately the party will be short-lived. Out of fear, the latter will prefer to flee and will soon be discovered by the enemy. Hurry to open a passage on the left and hide in the tent.
Once all the dangers have passed, get out on the other side. On the next free space, catch the light to unlock the creek’s passage, and then the second to access the path. On the opposite bank, activate the pole to bring down the rammer and go back to get the second lamp to clear the van access.
Act 3:
Arriving in front of the big tent and generator, grab the clamps and connect them to the van. Pull the group’s ignition rod to power the van and its headlights at the same time. Carve a passage. If you feel like it, you can also connect the clips to the sound system on the right under the tent to listen to some music, but that won’t help you at all.
If you advance a little further, you will be pursued again by the violet light. Just walk down the shore to keep a low profile. Be careful after crossing the car upside down, hurry to hide in the toilet. Wait as usual and continue when the path is clear.
Act 4:
As soon as you drive past the two semi-trailers, you will notice a pallet directly behind them. Move it and join a new alien orb (4/10). Return to the path and move the trash can to advance. Underneath the marquee, be careful not to be seen by the tower and turn left to come out. Then use the shelter provided by the parasols to activate the generator on the left. You just have to move forward behind the Iron Curtain.
Act 5:
In the tropical environment, move the pole hooked to the wire covered with bulbs and use it to effectively clear the area of matter. It’s best to have him go around the palm tree to the right and back to the left with the pole to make sure you liquify the alien matter positioned higher. On the following tower, climb the ladder and activate the current. While holding the lever, activate your power with “LT” to change the color of the stage lights and get:
Get the Blues – 50G
Brighten up the stage lights.
Go back down and clear the alien matter to continue advancing.
Act 6:
After the slide you are in front of three construction site toilets. Open them to discover new alien orbs (5/10).
Once in front of the stage, bring the camera to the left on rails, engage the lever and use “LT” to clean up a bit of material to loosen the cable. Connect it to the camera and move it to the right to open a passage on the stage.
Turn the crank behind the battery and pull the electric cable a little further. Plug it in to the right of the stage and get on the elevator right next to it. Fearlessly unhook the flying saucer’s hooks at the top and once you’re back down, connect the previous wire to it to power it.
Act 7:
Climb into the saucer and use your powers to push it to clear a passage. In the following sequence you have to run away from the enemy, so get ready to run. Luckily for you, an ally comes to your rescue.
Act 8:
Follow the path until you arrive in front of the sewer entrance. You don’t have to try to lift the grille, you can’t. So let your new friend do it for you and follow his lead.