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Microsoft confirms 12 teraflop goals for Xbox Series X

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Now we know more about what's in the Xbox Series X.

Microsoft just outlined some technical details, Xbox Series X. The platform owner revealed in his blog an overview of the Xbox Series X specifications and some of its unique features.

First, the company confirms the Xbox Series X GPU positioning 12 TFLOPS Computing power, consistent with recent AMD vulnerabilities. GPU based on AMD DNA 2 Architecture, CPU built in Zen 2. The Xbox Series X supports up to 120fps.

The company says the GPU is twice as powerful as the Xbox One X and more than eight times the original Xbox One. But Microsoft is not just bringing it to the hardware side, it is not just bringing it to the hardware side. Platform owners have also invested in many software technologies that should give them an advantage.

Today's post confirms two variability shadows (VRS) And hardware accelerated DirectX Ray tracing. The former allows the GPU to focus on processing the actual content on the screen and intelligently manage resources. The latter confirms that ray tracing will indeed be powered by hardware through DirectX, just like the PS5.

thanks to SSD, Xbox Series X allows you to pause multiple games at once and resume any of them immediately, an upgrade to the current implementation. Due to Microsoft's dynamic delayed input, the game should also be more responsive on the Xbox Series X (DLI) Technology to reduce the wait time for wireless controller input through a proprietary wireless protocol.

The advent of HDMI 2.1 further enhances this feature, and the standard also has an automatic low-latency mode (Alm) And variable refresh rate (Variable rate of return) To avoid tearing in supported games and ensure that the TV always turns on "Game Mode" when connected to Xbox Series X.

In addition to hardware and software features, the Xbox Series X will also leverage Microsoft ’s Smart delivery service. In short, this ensures that players get only the version of the game that their console can play. For example, Halo Infinite (which will be released on the base Xbox One all the way to Xbox Series X) will take advantage of this feature.

In this case, you just need Buy one Version, your console will automatically download the version appropriate for that hardware. Microsoft confirms that all exclusive games will support smart delivery and that the technology is available to third-party publishers As an option.

As expected, the Xbox Game Pass will continue to be used on the Xbox Series X. Future first-party games will also launch on service dates and dates, including Halo Infinite.

As for Backwards compatibleMicrosoft confirmed that existing Xbox One games (including forward-compatible Xbox 360 and original Xbox games) will play on the Xbox Series X and look better, thanks to its excellent hardware.

More details will be announced in the coming months to achieve E3.



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