An update for the publisher Take-two “Enforcement Policy” for Grand Theft Auto Online was created late last week to clarify a whole bunch of boring legal and legal stuff, but also to specifically crack down on the sale of NFTs in-game.
Although never sold by Rockstar itself, GTA Onlines Roleplay server—a place where players can immerse themselves by pretending to have a job/life that fits the world thematically
The update confirms that the changes will not affect the existence of roleplaying servers themselves. “Third-party roleplay servers,” they say, “are an expansion of the rich offering of community-created experiences in Grand Theft Auto that we hope will thrive in a safe and friendly way for many years to come.”
But it deals directly with virtual currencies, loot boxes, sponsorships, crypto and NFTs, and brings existing single player PC mod rules into play across the game and across all platforms:
Therefore, Take-Two’s enforcement policy will be aligned with ours current policy for PC single player mods, giving priority to enforcement actions focused on: (i) misusing Rockstar Games trademarks or Game Intellectual Property (IP); (ii) importing or misusing any other IP into the Project, including other Rockstar IP, real-life brands, characters, trademarks or music; (iii) commercial use, including selling “loot boxes” for real world currencies or their in-game equivalents, selling virtual currencies, generating revenue through corporate sponsorships or in-game integrations, or using cryptocurrencies or crypto assets (eg. B. “NFTs”); (iv) creating new games, stories, missions or maps; or (v) disruptions to our official multiplayer or online services, including Grand Theft Auto Online and Red Dead Online.
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While the update is also having an impact Red Dead Online, The internet is such a cursed, lawless space that no one will notice the difference.