a success but a curse for FromSoftware?

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a success but a curse for FromSoftware?

curse, FromSoftware, success

Elden Ring is a huge commercial and critical hit. A real turning point that could change FromSoftware and its next games? Director Hidetaka Miyazaki confides.

Nothing can stop Elden Ring, who, not content with being awesome and selling like hot cakes, could end the year by winning the 2022 GOTY award. Suddenly a little too much?

With a success as colossal as Elden Ring, some might lose their footing. And besides, why such an achievement for a game that’s billed as challenging? Director Hidetaka Miyazaki doesn’t know that and doesn’t want to dwell on it either. He prefers to keep going and not let anything distract him.

I get distraught when people ask me why Elden Ring was so successful. But I feel like I have no plans to change the way I do things in the future. I try not to think about it too much because it might distract me when designing my next project. Nevertheless, I am very grateful and feel honored.

Hidetaka Miyazaki in an interview with Famitsu (above VGC).

And even if he reads the feedback, he can’t take everything into account and doesn’t want these comments to influence him.

I can’t listen to all user reviews. I’m afraid if I do that, the voices and opinions I hear will have a major impact on my future decisions. So I’m careful not to cloud my mind with these reviews.

Elden Ring will not change the vision of the director and the studio as a whole. Anyone who fears precarization in order to attract even more people should be reassured. Unfortunately, the development of the game was also a test.

In an article by Gamesindusrty, several employees pointed to crisis problems or even low salaries. A disclosure of working conditions that could account for an internal change this time?

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