Each of Elden Ring’s three PvP Colosseums actually have different game modes

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Each of Elden Ring’s three PvP Colosseums actually have different game modes

Colosseums, Elden, game, modes, PvP, Rings

elder ring Just received a major PvP update, opening up three arenas for PvP matches in the main regions of the game. We knew this was going to happen, but what we didn’t expect was that each of them would be more than just an arena.

Shortly after the 1.6GB patch went live, developer FromSoftware released a full changelog, clarifying what players can expect from the three arenas.

If the new PvP mode doesn’t draw you back, maybe the new hairstyles will?

One of the most interesting reveals in the patch notes for Update 1.08 is that each of the three arenas has its own rules and restrictions, which not only make for a unique experience, but also upgrade them to become more than just simple PvP areas.

Limgrave Colosseum has two game modes: Combined Battles and Battle Trials. joint operations It’s a team fight between two teams. Each death and respawn increases the opposing team’s score, and the team with the most points wins.

battle test, on the other hand, is melee. In this game, each player is for himself, there is no death/rebirth limit. The ultimate winner will be the player with the most points when the timer limit is reached.

Leyndell Colosseum has only one mode: duelwhich is exactly what you’d expect; two players fighting to the death without respawning.

Finally, Caelid Colosseum includes all modes but with the ability to summon Spirit Ashes, which should spice up the battles there. As always, you can lock your game with a group password if you don’t want random players to join.

FromSoftware has also added five new hairstyles, available to all players. The rest of the patch notes listed below cover PvE and PvP balance changes, as well as more bug fixes.

Let the battle begin.

PvP Balance Adjustments

  • Reduced counterattack damage from thrusting weapons.
  • Certain weapon types have reduced ward effectiveness when attacking with shields.
  • Balance damage has been reduced for the following weapons (weapon arts balance damage remains unchanged):
  • Straight sword/rapier/heavy rapier/curved sword/axe/spear/double-edged sword/samurai sword
  • Reduced balance damage from Spell Beast Slingshot.
  • Reduced the power of Spell Carian Slicer.

General Balance Adjustments

  • Increased the speed and distance of some attacks, and reduced the recovery time of the following weapons:
  • Dagger/Axe/Hammer/flail (dual wield) increased the speed of some attacks and reduced recovery time for the following weapons: Twinblade (two-handed)/Reaper/Fist/Claw
  • Slightly increased crouch and roll attack speed for greatswords.
  • Added stagger damage to Axes’ ward counters.
  • Added balance when attacking with a two-handed hammer.
  • Increased balance damage of claws. Weapon arts remain the same.
  • Added balance value to the active part of the chop (cut/sweep up) weapon art.
  • Increased the fixed-point damage of the weapon cut part of the Magic Moon Weapon Art, and reduced the fixed-point damage of the magic wave.
  • Reduced the speed of the rapier and rapier crouch attacks.
  • Reduced the stagger caused by the two-handed rapier’s jump attack.
  • Reduced balance damage of hammers, sledgehammers, and some giant weapons. Weapon arts remain the same.
  • Reduced balance damage of Cragblade Weapon Art.
  • Reduced the hitbox duration of the flame portion of the Flaming Strike Weapon Art.
  • Reduced the balance damage of the red mane weapon Art Flame.
  • Reduced the time it takes to activate the ward portion of the shield weapon art.
  • Reduced the balance damage of the Gravity Bolt weapon art.

Bug fixes

  • Fixed a bug that would sometimes prevent consumables from refilling when teleporting to Grace from the map.
  • Fixed a bug where stamina would replenish when switching to crouching while running.
  • Fixed a bug where spells, spells, and item input actions were ignored when defending against attacks.
  • Fixed incorrect physical attack values ​​for certain attacks with the Snake Hunter weapon.
  • Fixed the bug that the follow-up attack could not occur when the black sword spell was activated with the holy seal in the left hand.
  • Fixed a bug where the right hand weapon’s attack power would sometimes be applied when the left hand casts the Nowhere Fury spell with the Two Handed Seal.
  • Fixed a bug that could cause multiple instances of damage when casting certain spells and spells while jumping.
  • Fixed a bug that caused weapon arts to be used incorrectly with specific combinations of weapons and weapon arts.

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