Here is a graphics comparison of The Witcher 3: Wild Hunt between Xbox, PlayStation and PC after the next-gen update.
The Witcher 3: Wild Hunt is the big topic today and accordingly you can expect numerous news reports today. We continue with a graphics comparison between Xbox, PlayStation and PC after the next-gen update.
Ray tracing mode on consoles only applies to the global illumination of the Sun, Moon and Fire on Xbox Series X and PlayStation 5. Other reflections do not exist on consoles and are reserved for PC. The Xbox Series S doesn’t even offer ray tracing.
Xbox Series X
- Raytracing mode: dynamic 2560 × 1440p/30fps (usually 1188p)
- Performance mode: dynamic 3840 × 2160p/60fps (typically 1548p)
PlayStation 5
- Raytracing mode: dynamic 2560 × 1440p/30fps (usually 1188p)
- Performance mode: dynamic 3840 × 2160p/60fps (typically 1548p)
Xbox Series S
- Quality Mode: Dynamic 2560 × 1440p/30fps (1440p typical)
- Performance mode: 1080p/60fps
Analysis revealed that the PlayStation 5 offers better SSR reflections in performance mode in a few areas compared to the Xbox Series X. In return, the PlayStation 5 has a slightly clearer pop-in than the other versions.
The Witcher 3: Wild Hunt loading time comparison
- PlayStation 5 – 13.26 seconds
- PC Max – 13.83 seconds
- Xbox Series X – 16.60 seconds
- Xbox Series S – 16.73 seconds
The Xbox Series X is better at ray tracing, but the PS5 performs better in Performance mode and the PS5 has better load times. In some areas, the Xbox Series X has higher resolution than the PS5 and vice versa, but overall both have a similar average resolution. Quality mode is recommended on Xbox Series S, while Performance mode is recommended on PS5 and Xbox Series X.
The complete analysis can be seen here:



