Gaming News Fabel: The reboot’s development wouldn’t be for the best
The video game is a complex art that often thwarts its designers: even the greatest can cut their teeth there for many reasons, including a major studio like Playground Games and its much-anticipated Fable.
A very ambitious new start
Fable is a cult saga whose concept immediately seduced: In 2004, the ambitious action role-playing game, directed by a certain Peter Polyneux, was offered for the first time on Xbox and became one of Microsoft’s privileged franchises.
Therefore, the series will go through the reboot box, with a rather surprising choice from the developer: Playground Games has been chosen by the Redmond company to acquire Fable, the studio behind the (excellent) racing games Forza Horizon. A drastic change of genre, but Phil Spencer, head of Xbox, assured many times: the British are doing a great job and you have to trust them completely.
What if, in the end, internally things didn’t go as planned?
A troubled engine
The information (which, as usual, should be taken with a pinch of salt while waiting for more details) comes from Jez Cordez, a renowned journalist working notably for WindowsCentral. He agrees The development of this new fable would experience a big problem, especially because of… the engine used. In fact, Microsoft would work on the ForzaTech used specifically for the Forza Horizon
lehick, is that if the engine is perfect for racing games and has nothing to prove on that side, for an RPG like Fable, however, that would pose a problem. The result would then be a design that is progressing very slowly, hence the almost complete lack of communication about the title two years after its announcement.
We may be able to better understand why Eidos supports Montreal Playground Games on this site. On the other hand, we remember that Crystal Dynamics also came to strengthen the reboot of Perfect Dark, developed by The Initiative (a new Microsoft studio), which would also suffer from many internal problems.