Analysis of the ship simulator, directly at the waterline.

oriXone

Analysis of the ship simulator, directly at the waterline.

analysis, Ship, Simulator, waterline

The boat simulator ship simulator It landed on Xbox consoles on December 21 at the hands of Ultimate Games.

These days I had the chance to play ship simulator. It’s a boat simulator. in it we can be captain, Train conductor, tank topmechanic and even responsible for prevention of risks. As a reminder, a few weeks ago I brought you here the analysis of Ships Graveyard Simulator where we scrapped ships and which, although technically obsolete, was a lot of fun.

Boats and more.

To start ship simulator gives us the possibility to choose between 3 different ships, a gigantic container ship, an offshore construction ship and a semi-submersible transport ship. We’ll need to do some initial repairs to bring them into play, but it’s not difficult as we have enough money to complete the repairs. Once we have repaired the ships, we will have our first missions available. We cannot choose what we want to do. These will appear to us one by one in a linear fashion. The first mission is to download containers of the ship with a crane.

And here we encounter the first problem. The controls are a real headache, as the camera joystick and movement are reversed. That is, in all games, the camera moves with the right stick, but here it will be with the left. It could to justify and technically to play you had to, but it’s not like that, since the crane it moves with the crosspiece that we also have on our left finger, so it is impossible to move the camera and the crane at the same time. Another point against is that the crosspiece that moves the crane is also little used orthodox.

tedious assignments.

Once the first container unloading mission is complete, let’s move on to the second, which for the originality of the title is…!load containers! First lower them, then raise them. If we continue to advance in the missions they will not improve in terms of fun and gameplay, we will have to moor the ship to the dock at a ridiculous speed that will make us despairthen perform tedious journeys

When we’re done with this torturego to nightmare. Transferring goods between point A and point B. At the start, the ship moves extremely slowly, we have no radar to locate the points or orient ourselves. If the mission is carried out at night, we will see absolutely nothing. Islands and hazards are not marked with it will be fine so we’ll only see them when we’re up there, although since we’re moving at a ridiculous speed, we’ll never be inside hazard.

More action

Another part of the game consists of micro-management missions, one of them is to put out fires. We will have a plan of the ship and some employees to order to take the extinguisher and be moved to the source of the corresponding fire. Nothing special and like the previous ones, monotonous and boring missions. A variant of these is the rescue of “man in waterwhere we should use epidemics and a raft for retrieving a crew member from the sea. All of them are developed only in the plane and do not dive into anything.

Technically from another generation.

The quality printing of the game is very limitwe are talking about a title that seems to come from Xbox 360. The weather effects are disturbing, the rain is a set of white threads that cross the screen. In addition, the sound of the rain is a loop whose beginning and end will be clearly identified. The water is the most realistic part of the game, but it’s so out of step with the modeling of the ship, land, and dock that it will make the whole thing look like an unfinished model.
If we sail at night the sea will be completely black, we won’t see anything, it will be like to browse on a black void, something very real, but not very motivating for a game of this type, where we will have crossings 20 minutes without seeing anything, without waves, with looped sound, without radar… You can get an idea of ​​the pleasure that the title can offer.

CONCLUSION

Over the past few months, apart from this one, I’ve had the opportunity to test at least 7 or 8 of these simulators. Make some memory, Potion Craft, Ship Graveyard Simulator, Pressure washing simulator, Rover Mechanic Simulator, etc. They all had a lot differences, but also commonalities. Technically it was very fair, graphically from previous generations, in addition, many did not assume something new for the genre, but almost all had the same thing in common. They were very funny and addictive. It doesn’t matter if you don’t want to clean up, scrap ships or make potions, in the end you end up clinging to perfectly designed and executed mechanics to catch up with you for a good handful of hours.

ship simulator meets almost all of these parameters. It’s not a technically outstanding game, nor does it look like an Xbox One game, it’s more of a title from bygone eras like Xbox 360, both graphically and sonically. Nor does it stand out with an exciting plot or a common thread, but what, if it differs from the rest, is in its gameplay. While other titles are addictive, this one is also not popular, it’s monotone and that brings no pleasure, quite the contrary. It’s a title that has a little bit of funny; their gentle walks by the sea, tedious gameplay and parsimony in menus and options is another lock for the container that it should never have come out of.

ship simulator

14,99$

ship simulator

The inconvenients

  • …but it’s horribly executed
  • bad game
  • bad graphics
  • Small “redeemable” thing


Leave a Comment