Trine 4 was a game I didn't want until it appeared on the screen in front of me. Three Trine games are more than I thought before, and the given title seems to be a good fit to end the series with a trilogy, even if the last one is a bit Duffy. Trine 4 sounds like a joke by Douglas Adams, only humor has never been Frozenbyte's strong point.
Trine 4 reviews
- Developer:Frozen
- announcer:the way
- Platform: Reviewed on PS4
- Availability: Available October 8th on PS4, Xbox One, Switch and PC
It turns out that Trine 4 is more like Trine 3: Trine Harder. It eliminates its predecessor's 3D platform error experiments and provides a more traditional sequel, doubling Trines 1 and 2 as this platform-absorbing game. It presents such a rich and intoxicating fairy tale world, it is likely to make you gout, and it provides a physics-based puzzle platform with its edges getting closer and closer to the Rube Goldberg simulator.
In the fourth mentor team, the heroic trio of wizards Amadeus, thief Zola and knight Serpentius were reunited to track the missing prince in a lively way. They were scared at night and regained their vitality. After the prince escaped from the Wizarding Academy, where he was both a student and an experimental mouse, he disappeared into a huge magic forest, forcing our heroes to follow it in a 12-hour chase sequence.
Frankly, the story may be better, I mean that the story may be a story, not an excuse to piece together the various levels of the game. That's not to say it's unpleasant. It's written very kindly, and the characters are as cute as before, bad jokes and so on. But this is not what you are fighting for. It has nothing to do with the plot of the previous game, which ended with a cliff. Obviously, Frozenbyte wants to pretend that Trine 3 has never happened, which seems a bit harsh, but functionally, it hasn't changed much.
One advantage of the loose graph is that it allows Frozenbyte to run wildly in environmental design. In this area, the third and fourth cars are aggressive. Not only is it the longest Trine, between about 10 and 15 hours, it is also the most diverse, from icy alpine plateaus to mottled autumn forests, pumpkin-spotted farmland and magical elven woods, all attract players. Frozenbyte has always shown a passion for folk woodlands, but Trine 4 is indeed one of the best-looking platform games I've ever played-no, it's one of the best-looking games.
Today, beautiful games are not uncommon, but it's also important to emphasize the comfort of Trine 4. The whole design feels warm and cozy-a fireside fairy tale on the eve of snowy winter, all gingerbread houses, sleeping beauty castles and anthropomorphic animals. The ground floor is located in a hobbit-like badge cave filled with rustic furniture and a crumbling pile of books. In the other case, you can help a grizzly bear pull a stab from its paw, and the bear's paw will continue to follow you throughout the level. My favorite animal encounter is a friendly seal that acts as a bulky springboard that can help you reach higher heights. In case it sounds a bit cruel, the game briefly puts down the storybook to point out that this is a special magic mark and that animals should generally not be beaten.
The visuals of the chocolate box match the mechanics, offering impressive and confusing changes in its 2.5 size range. The fundamentals remain the same. Amadeus is reminiscent of boxes, balls and wooden boards to create platforms and bridges. Zora's arrow can trigger a switch in the distance, and her grapple lets you make a rope to cross the canyon. Son Pontius is dedicated to shattering obstacles and attacking enemies-always your first choice in battle. But Frozenbytes has elaborate on these foundations, introducing new features or puzzling elements at almost every level. Midway through the game, Zola was given a "fairy rope" to lift the object into the air, and Sir Pontius could create a spectral version of his shield to reflect light and water at multiple locations.
To solve many of the challenges of Trine 4, you need to combine these features with countless different objects. Scales, seesaws, elevators, spinning wheels, viscous snowdrifts, currents, magnetic fields, portals, and more. Some puzzles have a hard solution, while others allow you to build your own puzzle fundamentally, build boxes and floating wooden boards like Meccano-like structures, and then tie them to ropes. The functions of Trine's puzzling toolset can sometimes be reversed. By placing a plank on a higher platform and holding it tightly, you can "skip over" some of the difficulties involved in reaching a higher vantage point. But personally, I have always liked the sponge-like edges of the Trine script, and there are too many puzzles that require your direct involvement.
Trine 4's confusion is so rich. Fighting has always been the weakest area of Trine, and it may not have appeared in Trine 4. All enemies in the game are "nightmares" made by the prince, which translates into "six to seven enemy types that repeat throughout the game." Instead of baking naturally into levels. These battle parts will suddenly "appear" at the set point, almost like a mini game covering the top of the puzzle platform.
There are many ways to solve these battles, from smashing enemy boxes with Amadeus to freezing them with Zora's Ice Arrow. However, since the enemy will attack at the same time, it is difficult to use these more complex forces. Therefore, I ended up overwhelmingly relying on Sir Pontius's feet, squeezing these illusions into the dust like a fat canned Mario. After a few contacts, the battle will become rote, and at the end of the game, you will sigh every time the screen turns purple.
If the fight is not good, the boss's fight will be worse. I don't understand why Trine has a boss battle. The ugly duckling did not end with the ducklings beating the swan. It is undeniable that The Amazing Soldier No. 3 tries to make these encounters appropriate in the theme, and our three heroes are facing the obvious manifestation of their fear. But the stakes never felt particularly high. Sir Pontius was worried about being ridiculed by a knight we had never seen before, while Amadeus was afraid of some creepy witch aunts, which might actually be his mother. Speaking of Amadeus, the puzzle-based boss battle is probably one of the most frustrating games I've played in a year.
Fortunately, boss fights are rare, and although tedious, they quickly pass away when they occur. Like "Toy Story 4", "Ace No. 3" is not a required sequel, but I'm glad it exists. This is Trine 5: We increasingly call it Trine.