For the rest, it’s a wireless headset that works through Bluetooth 5.2, so obviously they are designed to be associated with a smartphone or similar and to be able to take them from one place to another while listening to music. They count with IPX5 certified against perspiration (be careful, this makes them waterproof but not submersible) and, thanks to their ergonomics, makes them ideal for going out with them for sports.
Finally, it should be noted that they incorporate touch controls on the headphones themselves and that they are compatible with Siri and Google Assistant assistants.
Unboxing and external analysis
The Creative Sensemore Air are packaged in a hard white cardboard box, on the front of which we can see an image of them with their charging case and where it only appears that they are compatible with the brand’s Super SXFI technology. . On the back its main features are highlighted as icons, while on one of the sides we have the contents of the box listed.
The case opens upwards, and inside there is a plastic structure in which the earphones and their charging base are cloistered.
As accessories, Creative includes the usual instruction and warranty booklets, as well as the charging cable (USB-A to USB-C) and two pairs of adapters for the different ear sizes.
Out of the box, here is the set that makes up the Sensemore Air.
Let’s look at the charging case first. Black in color and oval in shape, only the brand logo stands out on the outside, although on one of its sides we can see a small slot to help us open it (it has hinges), where there are also three LED status indicators.
On the back, the aforementioned hinge and the female USB-C connector for recharging the battery.
When we open it we can see the two holes to place each of the headphones, with their corresponding connection pins. The Sensemore name also stands out, and if you look closely the center LED has lit up green (it’s a battery indicator in this case).
Here you have the pair of headphones. They have a shape designed to adapt to the auditory pavilion and stay fixed there without problems, and as we said, they already come with adapters that we can change (so we have three sizes in total).
Each of the two headphones has touch control on this circular surface that you can see. It’s surrounded by a lighting halo that’s nothing more than a status indicator (for this reason we don’t consider it RGB, it will just flash blue when paired with devices Bluetooth, in red when the battery is low, etc.). You can also see a small indentation on the side, where the microphone is (each earbud has one).
Inside we have the two connectors for the charging pins of the case.
If we remove the ear adapter, we can see the 6mm bio-cellulose speaker.
Each of the headphones has its specific place inside the case, and when you put it in, it stays quite well fixed thanks to a magnetic anchor. Also note that the LEDs on the sides of the case have turned red, indicating that the headphones are charging their battery.
Seeing how they look from the outside, now is the time to turn them on and put them to the test.
This is how the Creative Sensemore Air works
The first thing we have to do to use the headphones is to synchronize them with a smartphone or another Bluetooth audio source, a simple process that has no mystery because as soon as the Sensemore Air is turned on they go into pairing mode. All you have to do is search for them in the terminal’s list of Bluetooth devices, and start pairing as normal.
Although these headphones work as an audio device without problems on any Bluetooth device, if we use them with a smartphone or tablet, we can also use the Creative application to further configure its operation, in addition to updating its firmware, which is the first that the application offers us as soon as we open it (by the way, it’s a really VERY slow process, in our case it took about 15 minutes to update the firmware) . Be patient and make sure the headphones have enough battery life.
With the firmware updated, we can start seeing your configuration. The first thing we encounter is an equalizer, in which we can manually configure the audio behavior of the headphones.
We can also configure the noise cancellation system that these headphones incorporate. Remember: we have ANC (active noise cancellation) mode to isolate us from outside noise, off mode which doesn’t work, and Sensemore mode which uses the headset’s microphones to transmit whatever is happening inside. exterior, but with some enhancements to increase sharpness.
Finally, we will be able to customize the operation of the touch controls. As you can see, the right and left headphones have functions with two or three short touches or with one long touch.
In view of what the Creative App offers us, the time has come to tell you, subjectively and personally, how these Earbuds type headphones work. To start, let’s talk about ergonomics: from the start, we noticed that the headphones fit perfectly in the ears without even having to change the adapters. We tried jumping, running and even bobbing our heads like headbutt (that gesture we Heavyes do) and they haven’t budged one iota, so we can confirm that indeed, in that sense, they’re perfectly suited to play sports with them.
As for comfort, if you’re not used to wearing headphones, you might notice them too much in your ears or they might even bother you a bit, but that’s something only after 10-15 minutes of use, you don’t notice it anymore because they really weigh. quite a bit and they are very comfortable to use. Creative, you get an A on this one.
In terms of audio performance the Creative doesn’t disappoint and although they’re ‘in-ear’ headphones in that respect, for listening to music they’re more than adequate. They don’t have impressive hi-res sound (they won’t do that with 6mm speakers), but the performance is decent, with good low-mids, but a little weak on bass and bass. In this, we give him a good, nothing more.
Finally, we must talk about the Sensemore mode and the ANC, as well as the microphone. From the latter, communication is quite clear overall, although you shouldn’t expect to be able to hold a conference while walking down the street because all the ambient noise comes through the microphones. Now, when you’re the listener, the ANC mode helps a lot in reducing ambient noise, but don’t think you’ll isolate yourself completely from the outside world because that’s not how it is; after all, they are headphones and not closed-back circumaural headphones, which completely isolate you from outside noise. Overall, the ANC technology works very well, as does the Sensemore mode, which helps you carry on a conversation seamlessly even without removing your headphones.
Finally (now yes) it should be mentioned that the manufacturer keeps its promises in terms of autonomy. With the ANC mode active, we spent just over 7 hours using the headphones until they “complained” that they had low power left, at which point we put them to charge in their case. We were able to make three charges in total, giving us around 25 hours of battery life in total (still with ANC active).
Conclusion and judgment
With the Sensemore Air, Creative has created headphones that are really good for all sorts of uses you want to put them to, including playing sports with them, and at a price that most can afford since they barely cost 59,99$ in the official store of the manufacturer (even on Amazon, which has a label of $ 99.99, they have a 30% discount coupon that leaves them at the same price).
The Sensemore Air have nothing to envy to other much more expensive models such as Apple’s Airpods, which literally cost 4 times more. In fact, they are even better because the setting is much better to be able to use them in sports activities, and they have the ANC mode which helps a lot in isolating you from outside noise, what more could you ask for?
For all these reasons, we think the Creative Sensemore Air deserves our gold medal, as well as our value for money recommendation.