This New product development The U.S. Accessories, Hardware, and Video Game Sales industry report for December and full year 2022 is released.
Consumer spending totaled $7.6 billion in December, up 2% from a year earlier, the data showed. This increase brings full-year spending to $56.6 billion in 2022, a 5% decline compared to 2021.
The year-over-year decrease was attributed to insufficient retail console inventory, fewer new AAA game releases, and macroeconomic conditions.
During December, hardware Expenditures rose 16% year-over-year to a total of $1.5 billion.
This brings total spending in 2022 to $6.6 billion, an 8% increase over 2021. PlayStation 5 was the top-selling platform in dollar sales in December and the year, while Switch topped December and the full year in 2022.
software December sales fell 1% year-over-year to a total of $1.5 billion. Growth in spending on digital content did not offset declines in subscription and physical software spending.
Full-year gaming spending fell 7% year-over-year to $47.5 billion.
The top-selling games in December were Call of Duty: Modern Warfare 2, Pokemon Scarlet & Violet, God of War Ragnarok, Madden NFL 23 and FIFA 23.
In 2022, the top-selling games are Call of Duty: Modern Warfare 2, Elden Ring, Madden NFL 23, God of War Ragnarok and Lego Star Wars: The Skywalker Saga.
The best-selling games for each platform in December and 2022 can be found in the gallery below (thanks, Matt Piscatella
Accessories December sales fell 2% YoY to $503 million. Steering wheel sales growth of 50% could not offset declines in other accessories areas.
Spending on accessories will reach $2.5 billion in 2022, an 8% decline compared to 2021. The Xbox Elite Series 2 Wireless Controller was the best-selling accessory in dollar sales for December and the year.
inside mobile sector, according to Sensor Tower, spending rose in December, with geolocation games (Pokémon Go) up 17%, simulation games (Roblox) up 15%, and action games showing the biggest month-over-month (mom) gaming (Genshin Impact) grew 15%, and shooter (Call of Duty Mobile) grew 14%.
This year, U.S. mobile game spending is down year-over-year, but casino game spending is up 1%, while shooter game spending is down 26% year-over-year.