There are times when a game doesn’t accurately measure the consequences of a scene where unthinkable events occur. It’s not that we’re looking for absolute realism in everything we play because that wouldn’t work in video games, but it does at least work. don’t push things to unsuspected limits. And that is precisely what happened with Fallout 4which came back to the present day thanks to a fashion which puts an end to this physical and narrative incongruity.
But how not to die?
The thing is, one of the most memorable moments in the entire game, which launched in November 2015, is just the beginning. This city looks like the 50s, where happy families live, when suddenly panic breaks out, we go out into the street and we see in the distance what has all the impression of being a nuclear mushroom cloud. Proof that a war has been started on the planet that will end mankind unless many manage to save themselves and reach the Vaults.
And that’s exactly what happens at the beginning of Fallout 4for although we do not see beyond this explosion and the shock wave (which is the first thing that kills and destroys a nuclear bomb of these) that shakes us, after a while we will verify that we don’t know how, but We managed to take refuge in one of the underground shelters. How is it possible for our character to survive an event of these characteristics? Why did Bethesda push the question so hard to have to add an incongruity of this size to the game?
Well now, eight years later, we have the solution because a user worked a fashion who brings order to this scene, in such a way that Bethesda can sleep peacefully and see how the explosion of the nuclear bomb does not give the protagonist options to reach the refuge. Among other things, because the speed at which this explosion spreads prevents us from running as fast.
The most useless ‘mod’ of Fallout 4
But of course, when the author of this mod wanted realism to be above other considerations, shouldn’t have fallen into a problem that appeared below. And is that if the scene was left as Bethesda had developed it, but only changing the result of a certain death of the protagonist each time the nuclear bomb explodes, what happens with the rest of the game?
Indeed, you guessed it. While having and fashion that ALWAYS kills us every time the nuke goes off since the beginning of Fallout 4 It happens that we do not start from there. The game ends and every time we start a game again the result is the same: death, death and death. So whatever you gain in realism by giving the Bethesda title that consistency that we expect in its events, you lose in hours of gameplay because, as you can see in the video above, our protagonist will die every times and will arrive at a game over like a castle. Eternal.
you are going to try this fashion? Below these lines you have the link to take a look.