And if in the end the VR versions were not a bad deal?

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And if in the end the VR versions were not a bad deal?

Bad, deal, versions

Virtual reality has always been linked to the environment of the video gamedespite has shown in other fields that it can be a truly innovative technology capable of completely transforming the perception we have of the world itself. Medicine, for example, is a field in which it has a lot to say even if, no matter what they tell us, every time someone says VR, we will start to think of the same thing: video games.

Is it a profitable technology?

This question is not asked so much on the side of the hardware manufacturer as on the side of the developers, who must either program a new title from the beginning, or adapt what they have already released on PC and consoles to work with glasses. This requires a considerable investment of time and money and apparently has no guaranteed return (unless your name is Capcom and experimenting with Resident Evil VII there VII).

Twitter user picture

✨✨ SO ✨✨ MANY ✨✨ BEANS! ✨✨
over a million! can you believe it? !

https://t.co/W7XeRUVyWW https://t.co/hFDzBPVBe7

January 24, 2023 • 7:02 PM

The fact is that in the last days We were pleasantly surprised to find out the numbers games like Among us VRa title that arrived on November 10, 2022 and that in just two and a half months has exceeded a truly surprising number of units sold, which speaks volumes about what the market can bring us in the near future, given that Sony will launch its PSVR 2 at the end of February.

The fact is that as you can read (above) in the message posted on Twitter in the official account of Among Us VR, the game managed to sell and exceed one million units, which is not bad. Hence the demonstrations of joy from the boys of Innersloth.

In the end, VR accounts add up

It’s obvious that virtual reality is not a widely used technology since the number of gamers using it on PC or PlayStation is still very low but, in those niche dimensions that it moves through, it offers enough economic incentives to increase the possibility of many studios getting into this domain and succeed.

This case of Innersloth is surely the most obvious and, with Valve with Steam VR or Sony with PSVR 2, it’s clear that the figures correspond and are sufficient to move with guarantees the small market that revolves around it. Unsurprisingly, the new PlayStation glasses will arrive with more than 30 titles in a sector in which its users are more inclined to buy new features and enjoy them with hardware that, let’s not forget, in many cases costs more. than the device itself. console… or a good part of the hardware of the PC.

In any case, if you haven’t yet taken the plunge to try VR technology, don’t hesitate. As much as they tell you how spectacular it is, the sensations it transmits and everything you discover when you wear one, there is nothing like doing it yourself and from that moment become addicted to the immersive experience that allows you to be part of worlds so gigantic that it is often difficult to leave them.

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