SEGA AGES Review Puyo Puyo 2 (Swap Shop)

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SEGA AGES Review Puyo Puyo 2 (Swap Shop)

ages, Puyo, Review, SEGA, Shop, Swap


When we update the Sega Ages version of Puyo Puyo, we wondered why Sega decided to go with the first game in the series, and not the best sequel ever. Seven months later, Sega responded – not to us, we're not big heads – by returning to Puyo Puyo well and this time giving us Sega Ages port for the second game, Puyo Puyo 2. So now we find ourselves in an awkward, almost privileged position where our answer is: "Yes, yes, that's what we meant … but maybe not this one."

It is known in its native Japan as Puyo Puyo Tsu – because & # 39; tsu & # 39; they both sound like & # 39; both & # 39; expert & # 39; – this sequence is very similar to its predecessor but it pushes some new gameplay that improves things a bit. Nothing much changes, mind you, but it is enough to reduce frustration during head play (which is definitely something you can do in this game).

As in the first game, Puyo Puyo 2's goal is to get rid of the little colored blobs called Puyo and try to match the four colors while the opponent – whether controlled by AI or someone else – tries to do the same. By adding your line to Puyo in some ways, you can set up a chain reaction, creating great combos. This, in turn, sends & # 39; trash Puyo & # 39; on your opponent's screen, making it difficult for them to clear Puyo. The biggest difference added to this game is the & # 39; margin set & # 39 ;, which was not in the first game but appeared in this country. In the past, if a dissenter removes a great joke, you can't do much about it; even if you have built a huge combo similar to yours in your present time, you will not be able to prevent future Puyo attacks.

In the meantime, when the opponent cleans the old man and the garbage that Puyo approaches your screen, ready to dump, you have a chance to argue. While in the first game to clear your combo it can simply send Puyo garbage to your opponent, in this case it reduces the amount of rubbish Puyo is willing to receive; for example, if you want to get 15 Puyo garbage, you can build 10 in a combo and get 5 (or maybe even make 20 in a combo and send 5 of them).

This may sound a bit confusing on paper, but it makes sense to do it. In fact, the point is that in the first game you were in despair when the opponent beat you with a garbage load, and now you have the opportunity to cancel some of them before they fall. For the sake of long-distance, happy people and a wonderful planet for life. Or something. So, now that you have a better way to protect yourself from Puyo Puyo's big game, what can you do with your new abilities? Not a hell of a lot, truth has to be told; since this is based on the arcade version of the game and not only home ports with great arcade mode and a few variations on that.

A great mode is having your way to build a pyramid-shaped tower by taking a series of random opponents on each floor. The goal is to earn a certain number of points while defeating these opponents to climb to the next floor, until you reach the top and face the devil, of all people. As well as this standard arcade mode, the Sega Ages version of the game also includes a default optional mode. This is the same or less of the same thing, except that you have to play against every opponent in a consistent order instead of running randomly on each floor. Beyond that, it's more or less the same thing, though, which means it won't change Puyo Puyo's experience for you.

The only option is VS mode for two players, either locally or online. Much like the original Sega Ages Puyo Puyo, however, we weren't able to find an online game of love and money (and we found several of these one to offer). Given that it's only been a week, that doesn't go well with staying longer; in fact, if you're thinking about buying this game competitively online, you might want to reconsider.

As for the added bonuses, there is a new Assistant feature, which can be used in Arcade or Endurance modes. At any point during playtime you can hit the shoulder button and enter the Helper screen, which allows you to step back (up to 60 steps) and move forward with your movements. This means that if you are shaking or seeing better snow you could have planned, you can turn around and stop it in another way. One thing that's missing here, however – despite previous claims from Sega's press release – is the full benefit of English. Puyo Puyo 2 has only been released in Japanese news, and this is unreadable Japanese. All of the character descriptions from before each battle are still in Japan, and while the game is completely played without knowing the language, it's still a shame to see that the M2 didn't go the mile and gave us an approved translation version.

It does for this little, though, by including a separate & # 39; character & # 39; unique to the main menu; this gives you English definitions of each character, which means that even though the game itself is unchanged this little extra feature goes some way to doing that. In the end, though, the fact is that this is not Puyo Puyo's definitive game. Although it is an improvement on the first installment of the series, later versions have added a host of additional modes that could give players more variety. This, meanwhile, is still limited to one-on-one battles, which means if those aren't your cup of tea you won't get much out of this.

Conclusion

Of the 16 Sega Ages games released so far, this stays near the end of the scale. While not as great as the original Puyo Puyo, it is still a very powerful tone, and while interesting enough for fans of the series, if you still have a prominent feature Puyo Puyo Champions to Switch just a few pounds or a dollar more, this is totally unnecessary.

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