Meg’s Monster Analysis – Where the Monsters Live

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Meg’s Monster Analysis – Where the Monsters Live

analysis, Live, Megs, Monster, Monsters

Review of Meg’s Monster for Xbox One.

When we are little we are afraid of the strange, of what we do not know. Many of the stories that our parents or older siblings read to us were full of evil monsters that scared children. And precisely it is Meg’s monster, although here the monsters are not what they seem. We are talking about the last title of Untiea small independent studio known for the high level of its pixel art.

Meg’s Monster is an RPG adventure with touches of strategy which transports us to an unknown world, populated by strange creatures and which conceals an immense secret. Are you ready to enter the underworld?

my best friend is a monster

After a mysterious prologue, Meg’s monster begins when a little girl named mega she wakes up disoriented in a strange place. While the poor girl is looking for her mother, she comes across Roy there Golan Heights, two monsters looking for something to eat. When the second threatens to eat her, Meg begins to cry uncontrollably, causing the world we find ourselves in to enter critical condition. Everything starts to shake and the two monsters quickly back away from their idea.

The Story of Meg's Monster

From this moment, to avoid the total destruction of their world, the creatures will conclude a pact with the young girl. Roy, a huge blue ogre who only eats magic potion, will become Meg’s protector until he finds his mother.

Please don’t cry

The main curiosity found in this game of Untie is in his combat system. Here we will play the role of Roythe blue monster we told you about earlier. Its hit point value is 99,999., something that makes him virtually invincible. So where is the real challenge? Well, in what? Meg will be behind him and stress every time Roy takes damage. If Meg’s stress meter reaches its limit, the girl will burst into tears and it’s game over.

Meg's Monster Fight

As the game progresses, combat will become part of the narrative, with new mechanics that will make it feel more like puzzles than clashes.

Explore the Underworld

In general, Meg’s Monster is a fairly linear title, although to some extent it allows us some exploration. The game has some side missions this will add a bit more playing time (the average length of the title is 6-7 hours), will introduce us to new characters and provide more information on the traditions of underworld. However, if you want to skip straight to the main story, you can do that too. But then you may not be able to do those extra missions, which are worth it.

Meg's monster pixel art

During our adventure to find Meg’s mother, we will go through different places such as the city of monsters, Roy’s house or the dump. Places that breathe beauty thanks to a pixel art very worked.

Meg’s monster is full of determination

Precisely, this artistic style is one of the characteristics for which Meg’s monster inevitably reminds us Subtitle. Although with a more colorful touch to the Mother oh Earthboundthis game presents us very charismatic characters with whom it is a pleasure to stop and talk. The narrative part is undoubtedly the best and it shows that it is inspired by the great title of Toby Fox.

The work has texts translated into Latin Spanishsomething that is more of a hindrance than an encouragement to appreciate this narrative aspect. said translation turns all characters into little more than plain text and strips them of their personality. On the contrary, English text shows nuances of each character. Although the game is not dubbed, we can deduce his way of thinking and acting. We can even imagine what his life was like until the moment we see him on screen. Therefore, if you are fluent in it, I personally recommend that you play in this language.

Meg's Monster Translation

Being a story driven game, most gameplay is conversational. This ends up leaving the combat part in the background, which isn’t as well done as in other similar games. In the end it even ends up being heavy because it cuts the rhythm. Meg’s Monster could work just fine as a visual novel without the RPG component.

Finally, I would like to highlight the soundtrack. The person in charge of putting the music on the Odencat game is Reo Uratani. A name that at first glance will not tell you anything, but you will recognize his work in great sagas such as monster hunter oh Workshop. We will listen to perfect melodies for every situation, the ones that stay in your head and that you hum without realizing it. An aspect that undoubtedly wins Meg’s monster.

Eventually

the people of Untie had the courage to offer us a proposal very similar to the fantastic Subtitle. Meg’s Monster is based on some of the features that made Meg’s work famous. Toby Foxlike his brilliant narrative, to offer us a moving (and short) adventure of the tale. Although he also wanted to give it a touch of identity by adding fightingthese they don’t work very well with the set. Eventually, they end up becoming tedious. Its Latin Spanish translation isn’t up to par either.. Several times he ends up stripping some of their personalities charismatic characters which, without a doubt, are the sauce of the title with the precious pixel art and the soundtrack.

Meg’s Monster

$14.99

Cover of Meg's Monster

Benefits

  • Very well done story
  • The story is flawless
  • Great pixel art and soundtrack
  • It has a Spanish Latin translation but…

The inconvenients

  • it’s not very good quality
  • The adventure is short, fairly linear, and not replayable
  • Simple fights that, over time, become tedious


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