Analysis of Company of Heroes 3

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Analysis of Company of Heroes 3

analysis, Company, Heroes

Almost a decade after the launch of Company of Heroes 2, A long-awaited third installment is coming. From the hand of all certain masters of strategy as is the case with Relic Entertainment, a title comes before us that is difficult to reproach. Without a doubt, when so much time passes between one episode and another, the passage of years is usually noticeable. However, with Company of heroes 3, This does not happen. The company has been able to recover the classic formula and season it with very interesting novelties.

In this sense, we can say with certainty that one of the titles that inspired the studio to give life to this new opus is the saga Total war. A franchise synonymous with quality. So, the team has arranged all that in a shaker and presents us with an exceptional performance. If you want to know all the details of this launch, you cannot miss the following analysis.

Back to World War II

Company of heroes 3takes us back to one of the greatest war events in all of history. Despite the endless number of adaptations we have today, Relic has managed to make this new adventure feel fresh.. To achieve this feeling, the team worked on both gameplay and technical sections with exquisite care. Proof of this are the animations that our troops have. Seeing our soldiers advancing through the ruins of a house, throwing grenades or simply taking cover from enemy fire is a real luxury.

In the same way, as happened with the fourth installment of age of empires, the study produced an almost perfect documentary work. Experiencing the two campaigns that this episode offers us will make us relive the conflict in a spectacular way. Count, with real data and images that will transfer the conflict of war to our screens.

Added to this is the minimalist gameplay with which the saga was created. That’s to say, a developed strategy based on small squads or commandos. This means that we must measure our actions very well, position our troops at strategic points on the map and make the most of the potential of their arsenal. In that sense, the game continues to work like previous versions, with some minor tweaks to freshen up the formula. The result is simply superb, becoming one of the most satisfying games of the genre.

Taking our sappers to place mines and being able to ambush an enemy platoon, or storming a house with our team of special units, are simple actions but which make each confrontation unique. All this helped by a tactical pause that allows us to program up to a total of 8 movements per unit before returning to real-time action.

A twist for your campaigns

As we already anticipated, the game has two different campaigns. One of them will take us to Africa and It has one of the most classic systems. Lovers of the second installment will feel at home, since it is a fairly extensive series of missions where we will have to complete objectives. In this sense, nothing has changed, beyond the documentary work which now shines with its own light. In itself, it is a direct and simple action, an experience of A company of heroes from a decade ago.

The real revolution comes in his Italian campaign. This is where the similarities with the saga come to light Total war. And that’s it, here the campaign is not at all linear. Use a campaign map as Total War, we will have to make decisions on how to advance on the map, which cities to attack or how to deal with enemy incursions. Even so, it should be noted that it is not as complex as the cited example. A company of heroes, he is always aware that his main virtue lies in the fight. That’s why it borrows this feature, but adapts it in its own way.

One of the main incentives of this new campaign is to see how our decisions impact the advancement of our mission. There are a large number of unexpected events that will occur during the campaign depending on the decisions we make during our war adventure. This makes it much larger than the campaign on the African continent and has many more possibilities. Even so, if you’re a veteran of the genre, you might feel like its campaign map didn’t get used as much as you’d hoped.

Unlimited

The reality is that after being able to enjoy this adventure for hours, the feeling that it leaves me is that the game borders on perfection in what it offers. ANDThis third installment returns to the fray with all the good things of its predecessors but with a good breath of fresh air thanks to its Italian campaign.. In addition to that, its technical part is a real spectacle both in terms of sound and graphics. Being able to destroy virtually the entire storyline is something rarely seen in a strategy game. In addition to this, the game does not hide the harshness of the war, being possible to see dismemberments when throwing a grenade or splashes of blood.

While it’s true that its campaign mode isn’t particularly complex, I don’t think that’s something that hinders the experience either. As I mentioned earlier, Relic knows what it’s doing and knows full well that the average gamer of A company of heroes look for a much more direct action. And wow if he succeeds.

This first approach to A company of heroes 3, not only did it leave a great taste in my mouth, but it made me see that its console version will most likely arrive in fantastic condition. And that’s it, during the game, it is not extremely necessary to use the keyboardMoreover, we perform almost all actions with the mouse. This when transferring its action to a controller makes things much easier.

In short, he welcomed the return of the franchise with some trepidation after such a long absence. However, Relic has done it again. He transferred the essence of a strategy classic to our modernity, achieving an exceptional result.

Don’t forget you have this and many more analyzes here.

Pro.

  • A strategy classic returns
  • Technically it’s really good
  • Gameplay that keeps working
  • Great attention to detail



Psychologist who enjoys cooperative games, RPGs and shooting anything that moves.


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