Redfall studio working on reversing single player always-on requirement

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Redfall studio working on reversing single player always-on requirement

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Arkane is working to remove the requirement to always be online to play red drop in a single player game.

Speaking to Eurogamer, game director Harvey Smith said the team is working hard to make offline single-player possible.

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The studio is considering removing that requirement due to community backlash.

“There are people who live where the power is out, or their broadband is terrible, or they’re competing with their family because their mom is streaming the movie or their brother is streaming the movie on some other device. So I think it’s a reasonable Criticism,” Smith said.

“We listen, and we’re already working on fixing this in the future. We’ve got to do things like encrypt your game saves, and do a lot of UI work to support that. So we’re working on – I’m not supposed to promise anything – But we are researching and actively working to address this issue in the future.”

Smith went on to say that Arkane’s reason for developing the game to be always-on is to allow the team to do “accessibility things.”

“It allows us to do telemetry like — if everyone falls off a ladder and dies, then the damn thing will show up. So we can go and tweak the ladder code. The reason we started doing this wasn’t insidious,” he said. Smith added.

In Redfall, you’ll choose one of four survivors who must save the town of Redfall by killing vampires and their human collaborators.

It’s set to release on May 2 and will be available on PC, Xbox Series X/S, and Game Pass.

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