final fantasy 16 Will take advantage of the PS5’s DualSense haptics and adaptive triggers to help you feel things “like air.”
So far, not many games have used the unique features of DualSense, save for some slightly flashy rumble compared to DualShock. But a new interview with Final Fantasy 16 director Hiroshi Takai on the PlayStation Blog confirms that the upcoming role-playing game will use all of the controller’s capabilities.
When asked how the game uses DualSense’s adaptive triggers and haptic feedback during gameplay, Takai said, “In some parts, the player has to open a heavy door or lift a gate, and using the adaptive trigger will overcome that. That feeling of effort and resistance. Use them when riding Chocobos too.
“Haptic feedback can produce extremely subtle vibrations, which we use to create a heightened sense of presence in cutscenes. We convert the sound effects we use in each scene into haptic data, which allows us to portray the Details that have never been able to, like the movement of the air.” Hopefully we won’t feel the wind in every cutscene, more just moments when it feels right, but little details like this can definitely add The overall vibe of the moment.
You might also be happy to hear that Final Fantasy 16 has no gold, as confirmed on the game’s Twitter, well ahead of its June 22 release date. This essentially means the main game is ready to be shipped and printed on disc, though that doesn’t rule out day one patches.
Square Enix recently showed off what the world of Final Fantasy 16 looks like (it’s beautiful, no surprise), and recently confirmed that the game will take you around 35 hours to play through.