Gaming News Final Fantasy 16: discover all the new features of the next PS5 exclusive game revealed during the State of Play
Final Fantasy XVI, due out on PlayStation 5 on June 22, showed up during a late-night State of Play. A 25 minute presentation with lots of information. With this article, we tried to separate the unreleased from déjà vu.
In any case, The Legend of Zelda: Tears of the Kingdom will continue to be indirectly confronted with PlayStation exclusives. After a duel against God of War: Ragnarok, the most anticipated game of 2023, today coexists with the new installment of another flagship license: Final Fantasy. 7 hours after release “From The Ultimate Trailer” of the new Zelda game, a State of Play organized by PlayStation took place around Final Fantasy XVI. A 25 minute presentation packed with information…or not? We take stock of what we already knew, but also of what we have learned.
State of affairs Final Fantasy XVI: What we already knew
Let’s start with the “angry” things. Despite a 25 minute presentation, this State of Play not only presented new information. Evidenced by the introduction from the game’s producer, Naoki Yoshida, which evokes two things. The first is that Final Fantasy 16 presents an independent original story: it is therefore not necessary to have played the previous ones to understand it.. He also points out that FF 16 is now an action game with role-playing flavors. He continues the round action started with Final Fantasy 15 and contrasts with the turn-by-turn sources of the first episodes of the saga.
The presentation quickly returns to the story of the game: the player plays Clive Rosfield at different stages of his life, who wants to avenge his brother. He is an Emissary, an individual who can control Primordials: godlike entities capable of altering a country’s military might. Political intrigues are the order of the day. Something already mentioned.
Continuing the theme, the State of Play touched on the struggles between primitive people. We are then promised unique battles for each of them: Wrestling match, shooting game… Various approaches were already known to the general public with the release of the game’s press preview at the end of February. At that time we also learned more about the accessibility of the title: the Creative Business Unit 3 from Square Enix seems to want to appeal to different types of gamers by offering the possibility to modulate the difficulty of the game itself, especially with accessories that will allow players unfamiliar with action games to adapt their pace. A dimension that can be scary since Final Fantasy XVI is often compared to Devil May Cry, a beat ’em up game known for its demands.
After all, this State of Play has repeatedly addressed the exploration of the semi-open world of Valisthéa. The world map skin (which charts areas of interest as the player travels) was revealed at PAX East two weeks ago. Which still serves as a perfect transition to the new elements shown tonight.
What we learned about Final Fantasy XVI during State of Play
Because yes, tonight’s exploration has revealed its share of secrets. It is particularly important alongside the various magnificent and very imposing environments illustrated during the State of Play Clive’s hideout who introduced many things. It’s a kind of sanctuary for our hero and his companions, allowing him to rest but also to prepare for his next fights. There is an opportunity to buy, forge or upgrade new weapons, but not only! Away coaching There is also where the player has the opportunity to face the monster of his choice to perfect his talents.
Aside from the fighting, Clive’s Refuge also allows access to side quests as well as accepting hunter bounties. These are Elite Contracts with tough monsters to defeat and allow the player to once again appreciate Square Enix’s ambition to make Final Fantasy 16 a bigger game than ever. Finally, there will also be two characters for history buffs: Harpocrates is a living encyclopedia of Valisthea, whose knowledge increases as Clive travels. Viviane will give strategy courses to the military: how not to lose control of the kingdom’s political situation.
Of course, never-before-seen combat footage of Clive’s fight has also been released. The Primordials stole the show once again, but it was mostly Final Fantasy 16’s talent tree that came to light tonight. Defeated enemies will regain Skill Points, which you can use to purchase new skills related to those Primordials.
In any case, this State of Play surrounding Final Fantasy 16 was rich in information, new or not for these viewers. This sixteenth installment of the saga, expected on June 22nd exclusively on PlayStation 5, should not have finished talking about it, as Naoki Yoshida himself has declared that he still has things to show us in the coming weeks. .