The fighting game genre combines with musical rhythms to bring us God of Rock
I remember when I was young the announcement of such a particular title as Super Puzzle Fighter II Turbo. At this moment, my head exploded because i did not understand how a fighting game could marry a genre as disparate as puzzles. They were very different concepts, but at the same time they offered a different way to enjoy your favorite fighters. That’s why they don’t scare me anymore when genres as crazy as the one we see in this analysis merge with God of the Rock. A musical game with kicks and punches? Well yes, it does exist and today we bring you our impressions.
Tune the guitar, let’s start the show
God of the Rock This is the new work of the studio Mod Games. This fighting game is characterized by the fact that We will give the blows at the rhythm set by the sequences that will appear at the bottom of the screen. The more successful hits we track, the sooner we will fill our bar with special attacks with which to execute a more devastating attack. An atypical mix of genres, which has its pluses and minuses, as we will tell you below.
This isn’t the first time we’ve enjoyed a musical game based on strike at our enemies. Here, a server has already analyzed several similar titles, although what we have before us today is a tribute to classic fighting games. We will have a list of twelve warriors, each with their own characteristics, combos and personality. It’s not that the way you play changes a lot, and that we’ll still have to follow certain patterns that the song sets for us, but at least we’ll have a variety of characters and even a story arc for each fighter.
Ready? Struggle!
While at the top we will see our fighter fight, At the bottom we will have the bar where the notes to be played will appear. These notes will only be triggered by the buttons A, B, X and Y of the controller. And although it looks easy, it has a complex difficulty due to the very distribution of buttons on the pad.
It’s relatively easy to cycle through a quick sequence of loose buttons, but when you have to press two buttons at the same time, everything gets complicated. Pressing the A and B buttons at the same time sucks, but when the game requires us to press the X and B buttons at the same time… try it for yourself. Some songs are very hard to follow because of this playable pattern, and although with the traverse we can put some shortcuts, it is not so easy to chain long combos.
Crescent and We Fit Combo
Depending on our precision with the buttons, we will do more or less damage, and we will load our special bar first. There are three bars that mark combo levels, and even an EX attack. As in a fight title, wow. The more levels we load, the greater the damage will be when performing our special move.
It must be said that it is advisable to shoot down our adversary as quickly as possible. In God of Rock, as the song progresses, the button combination becomes much more complex, so we’re still interested in hitting a few loaded shots to end up a bit faster. In addition to inflicting damage to the opponent, these charged hits will add more notes in the opponent’s sequence, making your situation more complicated than normal. Of course, make no mistake about it because they can sneak up on you and put you between the ropes.
Chords at the speed of light
God of Rock is a game that You really enjoy being a mere spectator. Eventually, we’ll be so aware of what’s going on in the button sequence, that we will hardly have time to witness the battle brewing above us. And I’m not even talking about seeing the life bar. I’m not even talking about special attacks, where we will leave the sequence we were doing to introduce the combo in question, which is executed with the joystick and the right trigger.
And I’m sorry to miss the whole show on screen. The characters are awesome, there is an exchange of punches, blocks, the aforementioned special attacks…. But everything is going so fast under the feet of our warrior that it is impossible to pay attention elsewhere. If we can catch a glimpse of what’s going on, it all feels like a one-on-one fight. fighting game real. Although closer, more “intimate”.
cake concert
Although there are melodies that play different styles of rock, some well-known themes are missing. We will have a large musical repertoire, neither more nor less than 40 songs. But after what has been seen in proposals such as Metal: Hellsinger, What we see here doesn’t taste great to me. Yeah, it’s ugly to compare, but I need a well-known song to track effectively, and on God of Rock, they don’t sound like I’d like.
Overall, God of Rock is more than a game, it’s a playable experience. There is an arcade mode for one player, even a multiplayer mode to smash our faces against other users in competitive matches. There is a list with a wide range of fighters, with completely different characters and with different stories. But despite all these inclusions, it is still appreciated in the same way, with the difficulties inherent in its mastery and without any real strategic component that the combat proposals include.
God of Rock Conclusion
Modus Games wants us to have fights in a completely different way than what we’ve seen so far. To do this, instead of hitting the opponent directly, we will do it with a series of rhythmic pulsations that the game itself will impose on us. Some sequences will be completed as the fight progresses, so it is better to be vigilant and do things well so as not to end up biting the dust of the ring.
Despite the original idea that we are facing, the truth is that there is a lack of depth in the fights. This, and easier control with the remote control, since some combinations are very complex to achieve. However, if you like keeping up with the music while kicking and punching, this can be a great opportunity to prove yourself, whether in its arcade format or its online multiplayer version.
God of the Rock
29.99$
Benefits
- Very different concept of a fighting game
- 40 songs to distribute slaps like bread
- Multiplayer option, and even a track editor
The inconvenients
- Button combinations on the controller sometimes play tricks
- There is no noticeable difference between the fighters
- Sometimes it’s so dizzying that you can’t see what’s happening on the screen
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