The previews for the long-awaited The Legend of Zelda: Tears of the Kingdom are finally here, and as expected, praise is pouring in for the new mechanics and freedom of play. New game mechanics like Ultra Hand, Fuse, and other innovations implemented in The Legend of Zelda: Breath of the Wild seem to offer endless creativity to tinker with. Here’s a clip from a selection of previews:
“It’s hard to judge a game as expansive as Tears of the Kingdom after just an hour of play, but the potential combination of the wonder of Breath of the Wild with the creativity of Minecraft makes this seem like another potentially big winner for Nintendo. “
“Leaving my hands-on demo, I’m equally excited and intimidated by what The Legend of Zelda: Tears of the Kingdom brings to the table. On the one hand, I can’t wait to see how clever and almost game-breaking we can achieve using these various mechanics; it’s truly amazing to see Nintendo respond to the community’s creativity in Breath of the Wild with a sequel that relies on players using mechanics in ways they probably never thought of. By giving players even more tools (and just as many new problems to solve), Nintendo shows that it’s not afraid to let players loose in a massive open world with perhaps the most open-ended mechanics it’s ever implemented.”
“All in all, from Ultrahand to Fuse and dozens of sky islands, these are just a few of the things that make this game – a rare direct sequel to a previous Zelda game – the freshest yet. That’s because many of the animations, items, clothing, sounds, and more are very similar to Breath of the Wild, which is admittedly a bit of a letdown considering how much that game was based on surprise and discovery. But Tears of the Kingdom is layered (or, uh, multi-layered) and the way you interact with almost everything has evolved in creative and dramatic ways, so I have no doubt there won’t be a million new things to do and see in the full game. For now, I’m giddy to not only experience it all myself, but to see how the surely massive player base will make and break this game in brilliant and stupid ways. With every puzzle and conflict having such a ridiculous array of solutions, the results are likely to be endlessly mind-boggling and fun, especially when you look at what die-hard Breath of the Wild players have been doing for years in a game where it often feels like you shouldn’t be doing those things. Nintendo has taken that ideology and legalized it in Tears of the Kingdom and it’s immensely exciting, even if it means there’s going to be a lot of hilarious fumbles and falls along the way.”