The new Dead Cells update is rolling out soon, here are the full patch notes

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The new Dead Cells update is rolling out soon, here are the full patch notes

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The full patch notes are divided into Dead Cells official siteand we have collected them for you to see below:

Dead Cells ‘Clean Cut’ (coming soon)

Important characteristics

  • New weapons for survival: Sewing scissors.
    Instak kills all enemies it hits, as long as at least one of them dies from standard weapon damage.
  • A new weapon of brutality: A giant comb.
    Throws your enemies high and deals critical damage to mobs in the air!
  • New NPC: The tailor’s daughter.
    Find her in Tailor’s roomand talk to her to freely change the appearance of your head.
  • New Speedrun mode option.
    Activate it to track and display the completion time of each biome. It also tracks your previous best results and compares them!
  • New Boss Rush DIY Fashionwhich allows you to choose the bosses you want to face in a race.
  • 3 bosses from Return to Castlevania are now available in Chief Rush.
  • Lots of work on Training room! We’ve added a bunch of options to simplify the experimentation process, such as:
    – New interfaces for crafting certain weapons with set level, quality and legendary.
    – New user interface for selecting a certain number of scrolls
    – New user interface to select the overall scaling level of the training room, based on the value of the selected biome.
    – Added mini-bosses to mob spawners
    – Added tons of different traps to mob rooms.
    – Added Return to Castlevania Bosses.
    – Bosses are no longer reduced to level 1! (no more fighting than 20 minutes)
    – Changed the mob selection UI to a grid based one.
    – Added practice dummy for DPS calculation.

Balancing

  • Slow effects now stack up to 5 times. Each streak has a larger slowing effect, then the affected enemy is frozen on the fifth streak.
  • Bunch of Reworked Mutations:
  • Combination: Allow damage to increase with each melee hit in a 2.5 second window (of course, the window refreshes after each hit). It grows exponentially, go crazy with it!
  • Infected bottle: Can be refilled even if your bottle is not completely empty. Also adds 1 more elite to each biome when equipped.
  • Networking: Now marks enemies with ranged attacks, no longer having to be an actual projectile stuck in the mob’s body.
  • Lunatic: Now stackable and makes you immune to stuns.
  • What doesn’t kill you: Now grants recovery instead of healing.
  • Necromancy: Also now grants recovery instead of healing. It increases with the max health of the mobs you kill, meaning you can get more healing by killing a stronger enemy. The cap has been removed, but is less effective as you approach max health.
  • Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.
  • Dead inside: Doubles your life but prevents ALL sources of healing.
  • Separation: No more cooldowns!.. but can only be activated once per biome.
  • Back to Castlevania balancing:
  • Whip Sword – A form of whip now it goes through the shields.
  • Whip Sword’s the transformation attack hitbox had a tendency to bug, it should now be consistent with its visual effect, meaning it will no longer only hit one target.
  • Spirits gathered near Death’s Scythe they now have a slightly smaller blast radius.
  • Bible it is now considered a heavy weapon.
  • Alucard’s shield it has better parry windows, and the entire combo will now be critical after parrying.
  • A stepping stone it now deals slightly more damage and has a smaller but longer window before you can “catch” it (ie launch a critical strike). Its cooldown now begins upon its destruction.
  • Holy water has a larger vertical hitbox, and flames now deal damage.
  • Head of Medusa deals more damage and hits extra.
  • Added a long cooldown when it is Cat was killed by Queen.
  • Throwing axe can no longer roll Fire bullet attach.
  • Medusa’s flurry attacks should now have a small pause after the attack ends.
  • Haunted armor (the one with the axe) should now activate at a slightly longer range.
  • Elite Mermans now it should fire 2 large fireballs instead of one large and one normal.
  • Dracula (Humanoid). fire pillars are now slightly easier to avoid (in terms of interval) but can no longer be rolled.
  • Dracula (Demon), Buer, Werewolves and Medusa now they are considered beasts (criticisms of Crowbar).
  • Reverted the change to What doesn’t kill you. Now grants healing again instead of recovery. Update 34.1
  • Dead inside now allows healing with recovery. Update 34.1

Level design

  • The imitate can now appear randomly in shops outside Bank. Mwahahahahaha
  • Changed dracula’s castle (hard) Cursed chest chance up to 10%.

Graphics and user interface

  • Added a new one Petrification affect the icon.
  • Reorganized the partnership part of the loan. Update 34.1

Error corrections

  • Fixed Anxious pickpocket be able to guess Global shields.
  • Fixed crash when it is Automaton falls off the platform while using it Dash Attack.
  • Fixed crash when saving reload while a Petrified the enemy is on the screen.
  • Fixed softlock when falling off the map during Dracula – final formwhile all platforms are destroyed.
  • Fixed crash when using Emergency door during Queen boss fight.
  • Fixed it Shop at Mimic The hitboxes are too big compared to the visuals.
  • Fixed A cursed sword not disabling other inventory items when changing slots.
  • Fixed crash Shipwreckwhen the platform is destroyed at the same time Mushroom Boi gave birth to.
  • Fixed possibility of duplication Domes use Emergency door.
  • Fixed A versatile deck – prediction marking blocked attacks as blocked by a shield.
  • Fixed Serenade destroying deployables when activated.
  • Fixed Gilt not protecting from Dracula – Final Form’s grab.
  • Fixed Bobby Head disappearing into Tailor’s room.
  • Fixed Bibles the missile disappears after the cutscene.
  • Fixed Heal Flask a glow effect that also affects the player’s glow effect.
  • Fixed weapon crit indicator sometimes not showing.
  • Fixed The morning star chain that detaches from the base.
  • Fixed Pets’ behavior that is violated Dracula opening scene.
  • Fixed crash when loading nearby saves Bank lift. Update 34.1
  • Fixed the “Hold to Jump” option currently using a double jump. Update 34.1

We don’t have an official date for when this will be coming to Switch yet, but we’ll be keeping an eye out in the coming days and will be sure to keep you posted.

What are you excited to add this time? Let us know in the comments.

[source dead-cells.com]

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