New World – Open World works like the only big dungeon

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New World – Open World works like the only big dungeon

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There should be a lot to discover in the open world of New World. In addition to resources and animals, there are also opponents and nasty bosses with valuable rewards. There should be a lot to discover in the open world of New World. In addition to resources and animals, there are also opponents and nasty bosses with valuable rewards.

Finally new MMO lining: The release of the Open World MMORPG from Amazon Game Studios is getting closer. In May 2020 we draw our weapons and storm into the mass battles of fictional colonial America with fantasy, fairy tale and horror elements in New World.

However, PvP no longer plays the central role. In the open world, we encounter numerous opponents and even bosses who transform the entire area into a huge dungeon.

No separate dungeons needed

New World does not separate the upper world and individual dungeons, which we explore separately. All fights, stories, and quests are us meet directly on the island of Aeternum. The exact map size is not yet known. However, the world should bring different biomes, settlements and areas in which the players struggle for supremacy, which, together with the server strength of Amazon, suggests a respectable extent.

Instead of dungeons, we find different ones in the upper world Points of interestsuch as an abandoned pirate ship. At these points, you have to advance through various "layers" that work very much like dungeon levels. The challenge gets bigger and the tension increases – a bit like open-world onions.

So we gradually fight our way to the core, past stronger and stronger opponents and get better and better loot. By the way, if we are in a group, everyone will receive their own instanced loot. So we can spontaneously join other adventurers in the fight and then go our own way again.

Whether in guilds or all alone - New World wants to be accessible to all types of players. We can only team up with players for individual battles and then move on again as a lone wolf. Whether in guilds or all alone – New World wants to be accessible to all types of players. We can only team up with players for individual battles and then move on again as a lone wolf.

New World has undergone a major change since its first announcement. Originally there was talk of a strong PvP and survival focus. In the Alpha, however, this caused frustration because strong players made hunting for beginners. Many players were also more interested in the world, the story and the PvE.

So New World reported back at the end of 2019 with a general overhaul. PvP became optional and the quests became more present. Now it says: The players against the world. And it has a lot of threats to offer.

Who wants us on the collar?

The island of Aeternum occupies a special place in the New World universe. Exists here a legendary blue mineralthat can give immense strength and immortality. But if it gets into the wrong hands, it spoils everything and everyone around it. And yet we are not the only adventurer who tries to possess this power.

The New World lore already suggests the hostile terrain we are on. Basically, it is full of beings who don't want us on this island.

  • The Angry Earth: The island itself is like a living being that sees us as an intruder. Nature forms guardians by imitating people, animals and monsters and attacking them with them.
  • The Lost: Furthermore, we meet classic lower undead on our trip. They could attain the immortality they were looking for, but had to pay with their soul.
  • The Corrupted: People and animals that carry the corrupted power of the mineral and thus mutate into monsters. They like to attack in large groups, which sometimes turns into raid-like encounters.
  • The Ancient: They are part of a lost civilization that once lived on Aeternum and used the power of the mineral for its advanced technologies. Nobody knows what happened to them. But since they are mentioned as an opposing faction, they have never really disappeared.

So New World will be overall much more dynamicthan you know from many MMORPGs. We encounter quests, loot, monsters and bosses directly in the open world instead of hiding in dungeons. You can read more about this in our large plus report from the intro event:

Open World MMO New World: The alternative to the WoW scheme

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Open World MMO New World: The alternative to the WoW scheme

We summarize the details for you again in our article with the most exciting facts about the big upcoming MMO New World. Alternatively, you can also snow in at the MeinMMO colleagues, who accompany the game intensively as multiplayer experts.

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