We are in the presence of a new game in the horror and survival genre with Project Nightmares Case 36: Henrietta Kedwardbut it will not be just any title, but the one that will literally make you feel terrified and remind you of those 80s movies of the same style and knowing precisely this detail is where the story of this game will begin.
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However, before knowing more about the plot, we must take into account that the game was developed by two people, Claudio Suriano and Ignacio Bergeboth Argentinian so they must be very proud of what they have achieved with such a game which is a breath of fresh air in many ways.
Now, regarding the story, we will be at the feet of a character who does not have a specific name and who will volunteer to participate in a project, in which there is a group of scientists oriented to paranormal events who make a discovery by means of a machine and which they want to put into practice.
From there, we know that it is a way of using a kind of cursed doll belonging to Henriette Kedward and with us, who will have to enter a kind of hypnosis to travel through the memories of the past, which are somehow associated with this object, in order to fulfill our mission of eradicating the evil that is within.
Technical section
We start in one of the sections that will be key in this adventure, to which we will find a very consistent framework with the productions of this style, so the color will not exactly be an element that will stand out, on the contrary, the shades opaque and semi-darkness will be one of the details that will always accompany us.
Remember that we are in a horror and survival experience, so its atmosphere must be convincing enough to dive into its story, so you will not be disappointed, since we will be in a very terrifying house and we will not have that our candle to light up the place, visually making it a horror delight with every detail.
In addition, we will be able to see well-detailed objects on the stage and in certain areas, with very good quality and which, although it is not a big budget development, shows the effort that its creators have deployed to try to make the experience very immersive, which says a lot about the game and how they made it.
Of course, there are enemies and even if they are counted, they are sufficiently well represented to give us a good scare during our tour, the very one that will open up the possibility of exploring the nooks and crannies of this old house. , offering us places that sometimes vary, so as not to make our adventure monotonous.
A very important factor is the fact that our trip will be given procedurallywhich opens up the possibility of seeing the elements of the environment differently each time, as you progress through the phases, adding a little more diversity to the game.
The title is not demanding in the technical section, which gives it a clear advantage, allowing it to be as fluid as expected, given that we are not going to appreciate any drop in frames or performance details that could harm us at the moment and that is much appreciated.
Now we go with the sound section and here we will enter into the controversy, because on the one hand it is incredible what they have achieved with each sound, achieving an environment where anguish is felt, when we let’s move and hold our candle or when while stepping on cockroaches crashes, even tense moments when encountering an enemy, our hearts race with fear at that moment.
Unfortunately, the audio is only in English, which breaks the great experience slightly, but don’t worry, you’ll have subtitles in Spanish and other languages. Something that you can’t miss playing with headphonesso as not to lose all the sound details that will make you shiver more than once.
gameplay
We are going to one of the points that many want to know and that cause more curiosity, because if we have such a level of presentation quality with its technical and visual section, leaving us with this solid framework, then its playable aspect must be on top..
We can therefore say with certainty that its playable section is up to everything, we will feel defenseless and with a limited amount of movement (you cannot crouch/jump), even while we are walking various objects will fall to the ground or will move on their own, spooky means the game is well executed, masterfully managing to fit into the story.
Now our character will be in first person view, to feel part of this adventure and we will have some key elements to progress, one of them being the most important of all, our precious candlewhich will illuminate with its light all the dark corners of the place.
At the beginning of the adventure we will move and we will have our flame of light to be able to continue and it will wear out as you walk, so you will have to review each element that you will obtain to acquire more candles and not not stay in the dark, so if it goes out or you run out of it, you will have near death.
There are several objects, such as photos, candles, paintings, newspapers, keys, salt, a monocle, and many others, each of them fulfilling a specific function.In the beginning, the candle is crucial for your trip, on the other hand, the monocle It will be used to discover clues in certain places and the salt will be one of the means of defense.
And it is that one of the main enemies of the game is precisely Henriette Kedwardwhich at a certain point in the game will start to hunt you down and you have to move quickly to avoid death, so dying will be the way for us to learn to master our movements to continue, remembering that our weapon will be the salt that we manage to throw and defend on certain occasions.
But don’t expect to have an arsenal of weapons, you have to be clear that this is a horror and survival game, so running away or looking for clues will be your real weapon. However, returning to enemies outside Henriettathere will be other threats that we won’t reveal, because they are part of the surprise of the game, so you should not trust yourself at any time.
The experience is quite immersive, part of your progress will depend on collecting the necessary information and your ability to solve the puzzles you find on your way, while avoiding threats, all to unravel the mystery related to Henrietta Keward, whose story has impressive twists that will leave you frozen.
That Henrietta has her thing
Finally, this is a game that will not be for all players, patience and knowing how to measure your movements will be essential, scares are more than guaranteed and the whole game works very well, if you are a fan of this type of titles you won’t want to miss Nightmares Case 36: Henrietta Kedward.
Duration
Let’s move on to one of the last parts that complete this adventure and it is precisely that of duration, it is true that it is a good story that will have some unexpected twists, but that, despite its extraordinary, time will pass quickly by and You will not realize that you have already completed the game.
With the above, it is obvious that you can complete the title in a single play session if you wish, exceeding an average of 5-7 hours (it could be much less), but that does not mean that it will be easy for you to do it, because as we mentioned before, some enemies will not make it easy for you and everything will be left to luck or your ability to face each situation.
To reiterate again, this is a great game if you go for those experiences, but it’s a short game and one that will maintain replayability thanks to procedurally generated elements, there are also some achievements that will add challenge , but are not essential to complete the game.
conclusion
Project Nightmares Case 36: Henrietta Kedward It’s a game you won’t want to miss if you’re a fan of this type of experience, which combines terror with the element of survival, although it’s short and doesn’t have much incentive to play. to come back.
It is obvious that this is not a title for everyone, patience and perseverance are necessary to be able to advance, since it will not be easy for you to achieve your goal, since the game has a certain degree of difficulty that will play against you in order to continue.
Far from the negative aspects, we cannot deny that Claudio and Ignacio, creators of the title, have managed to bring us a story that gives you the impression of being inside the character and living every moment of overcoming in the face of the threat, in a unique and incredible way. We hope this is just the start of a new IP with a great story and that in the future we can see more of a sequel.
*Thanks to NOC Studio for providing us with the material to perform this analysis.
Franklin Eduardo
Good
- Ideal for fans of the horror and survival genre.
- A very well done story
- The sound section is amazing (recommended for playing with headphones)
- You will feel part of his world
The bad
- It’s short and you’ll want more.
- No additional content to return
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